Files
tbd-station-14/Content.Shared/GameObjects/Components/Mobs/State/MobStateChangedMessage.cs
DrSmugleaf 02bca4c0d8 Damage rework (#2525)
* Make damage work through messages and events, make destructible not inherit ruinable or reference damageable

* Copy sound logic to destructible component for now

* Fix typo

* Fix prototype error

* Remove breakable component damageable reference

* Remove breakable construction reference

* Remove ruinable component

* Move thresholds to individual components and away from damageable

* Add threshold property to damageable component code

* Add thresholds to destructible component, add states to damageable, remove damage container, fix up mob states

* Being alive isn't normal

* Fix not reading the id

* Merge fixes

* YAML fixes

* Grammar moment

* Remove unnecessary dependency

* Update thresholds doc

* Change naming of thresholds to states in MobStateComponent

* Being alive is once again normal

* Make DamageState a byte

* Bring out classes structs and enums from DestructibleComponent

* Add test for destructible thresholds

* Merge fixes

* More merge fixes and fix rejuvenate test

* Remove IMobState.IsConscious

* More merge fixes someone please god review this shit already

* Fix rejuvenate test

* Update outdated destructible in YAML

* Fix repeatedly entering the current state

* Fix repeatedly entering the current state, add Threshold.TriggersOnce and expand test

* Update saltern
2020-12-07 14:52:55 +01:00

28 lines
733 B
C#

#nullable enable
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Shared.GameObjects.Components.Mobs.State
{
public class MobStateChangedMessage : ComponentMessage
{
public MobStateChangedMessage(
IMobStateComponent component,
IMobState? oldMobState,
IMobState currentMobState)
{
Component = component;
OldMobState = oldMobState;
CurrentMobState = currentMobState;
}
public IEntity Entity => Component.Owner;
public IMobStateComponent Component { get; }
public IMobState? OldMobState { get; }
public IMobState CurrentMobState { get; }
}
}