* Make damage work through messages and events, make destructible not inherit ruinable or reference damageable * Copy sound logic to destructible component for now * Fix typo * Fix prototype error * Remove breakable component damageable reference * Remove breakable construction reference * Remove ruinable component * Move thresholds to individual components and away from damageable * Add threshold property to damageable component code * Add thresholds to destructible component, add states to damageable, remove damage container, fix up mob states * Being alive isn't normal * Fix not reading the id * Merge fixes * YAML fixes * Grammar moment * Remove unnecessary dependency * Update thresholds doc * Change naming of thresholds to states in MobStateComponent * Being alive is once again normal * Make DamageState a byte * Bring out classes structs and enums from DestructibleComponent * Add test for destructible thresholds * Merge fixes * More merge fixes and fix rejuvenate test * Remove IMobState.IsConscious * More merge fixes someone please god review this shit already * Fix rejuvenate test * Update outdated destructible in YAML * Fix repeatedly entering the current state * Fix repeatedly entering the current state, add Threshold.TriggersOnce and expand test * Update saltern
45 lines
1.5 KiB
C#
45 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Damage
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{
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[Serializable, NetSerializable]
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public enum DamageClass
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{
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Brute,
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Burn,
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Toxin,
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Airloss,
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Genetic
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}
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public static class DamageClassExtensions
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{
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// TODO DAMAGE This but not hardcoded
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private static readonly ImmutableDictionary<DamageClass, List<DamageType>> ClassToType =
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new Dictionary<DamageClass, List<DamageType>>
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{
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{DamageClass.Brute, new List<DamageType> {DamageType.Blunt, DamageType.Slash, DamageType.Piercing}},
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{DamageClass.Burn, new List<DamageType> {DamageType.Heat, DamageType.Shock, DamageType.Cold}},
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{DamageClass.Toxin, new List<DamageType> {DamageType.Poison, DamageType.Radiation}},
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{DamageClass.Airloss, new List<DamageType> {DamageType.Asphyxiation, DamageType.Bloodloss}},
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{DamageClass.Genetic, new List<DamageType> {DamageType.Cellular}}
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}.ToImmutableDictionary();
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public static List<DamageType> ToTypes(this DamageClass @class)
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{
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return ClassToType[@class];
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}
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public static Dictionary<DamageClass, int> ToDictionary()
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{
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return Enum.GetValues(typeof(DamageClass))
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.Cast<DamageClass>()
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.ToDictionary(@class => @class, type => 0);
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}
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}
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}
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