Files
tbd-station-14/Content.Client/Singularity/Visualizers/SingularityVisualizer.cs
TemporalOroboros 9a72b05a50 Splits the singularity into its component parts + ECS singularity + Support for singularities in containers. (#12132)
* InitialCommit (Broken)

* Fixes compile errors

* PR comments. More doc comments. Fixes

* Makes a singularity/event horizon without radiation/physics a valid state to be in

* VV 'fake' setters, fixes the visualizer, fixes the singularity trying to eat itself instead of nearby things.

* Removes unused dependency from Content.Client.GravityWellSystem

* Testing containment and fake VV setters for SingularityGeneratorComponent

* Fixes gravity wells (broken due to LookupFlags.None). Adds recursive Event Horizon consumption

* Fix merge skew

* Fixes for the master merge

* Fix engine commit

* Dirty is obsolete

* Switch over dirty

* Fix requested changes

* ambiant -> ambient

* Moves EventHorionComponent to Shared

* Proper container handling

* Fixes master merge. Fixes post insertion assertions for singularities. Extends proper container handling to gravity wells and the distortion shader.

* Better support for admemes throwing singularities.

* Moves update timing from accumulators to target times

* Update doc comments
2022-12-19 20:47:15 -06:00

44 lines
1.4 KiB
C#

using Content.Shared.Singularity;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
namespace Content.Client.Singularity.Visualizers
{
[UsedImplicitly]
public sealed class SingularityVisualizer : AppearanceVisualizer
{
[DataField("layer")]
private int Layer { get; } = 0;
[Obsolete("Subscribe to your component being initialised instead.")]
public override void InitializeEntity(EntityUid entity)
{
base.InitializeEntity(entity);
IoCManager.Resolve<IEntityManager>().GetComponentOrNull<SpriteComponent>(entity)?.LayerMapReserveBlank(Layer);
}
[Obsolete("Subscribe to AppearanceChangeEvent instead.")]
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(component.Owner, out SpriteComponent? sprite))
{
return;
}
if (!component.TryGetData(SingularityVisuals.Level, out byte level))
{
return;
}
sprite.LayerSetSprite(Layer, new SpriteSpecifier.Rsi(new ResourcePath("Structures/Power/Generation/Singularity/singularity_" + level + ".rsi"), "singularity_" + level));
}
}
}