Files
tbd-station-14/Content.Client/ContextMenu/UI/EntityMenuElement.cs
2023-01-15 13:38:53 +11:00

108 lines
4.0 KiB
C#

using System.Linq;
using Content.Client.Administration.Managers;
using Content.Client.Administration.Systems;
using Content.Shared.Administration;
using Content.Shared.IdentityManagement;
using Robust.Client.GameObjects;
using Robust.Client.Player;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
namespace Content.Client.ContextMenu.UI
{
public sealed partial class EntityMenuElement : ContextMenuElement
{
public const string StyleClassEntityMenuCountText = "contextMenuCount";
[Dependency] private readonly IClientAdminManager _adminManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
private AdminSystem _adminSystem;
/// <summary>
/// The entity that can be accessed by interacting with this element.
/// </summary>
public EntityUid? Entity;
/// <summary>
/// How many entities are accessible through this element's sub-menus.
/// </summary>
/// <remarks>
/// This is used for <see cref="CountLabel"/>
/// </remarks>
public int Count;
public readonly Label CountLabel;
public readonly SpriteView EntityIcon = new() { OverrideDirection = Direction.South};
public EntityMenuElement(EntityUid? entity = null)
{
IoCManager.InjectDependencies(this);
_adminSystem = _entityManager.System<AdminSystem>();
CountLabel = new Label { StyleClasses = { StyleClassEntityMenuCountText } };
Icon.AddChild(new LayoutContainer() { Children = { EntityIcon, CountLabel } });
LayoutContainer.SetAnchorPreset(CountLabel, LayoutContainer.LayoutPreset.BottomRight);
LayoutContainer.SetGrowHorizontal(CountLabel, LayoutContainer.GrowDirection.Begin);
LayoutContainer.SetGrowVertical(CountLabel, LayoutContainer.GrowDirection.Begin);
Entity = entity;
if (Entity == null)
return;
Count = 1;
CountLabel.Visible = false;
UpdateEntity();
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
Entity = null;
Count = 0;
}
/// <summary>
/// Update the icon and text of this element based on the given entity or this element's own entity if none
/// is provided.
/// </summary>
public void UpdateEntity(EntityUid? entity = null)
{
entity ??= Entity;
// check whether entity is null, invalid, or has been deleted.
// _entityManager.Deleted() implicitly checks all of these.
if (_entityManager.Deleted(entity))
{
Text = string.Empty;
EntityIcon.Sprite = null;
return;
}
EntityIcon.Sprite = _entityManager.GetComponentOrNull<SpriteComponent>(entity);
if (_adminManager.HasFlag(AdminFlags.Admin | AdminFlags.Debug))
{
var representation = _entityManager.ToPrettyString(entity.Value);
var name = representation.Name;
var id = representation.Uid;
var prototype = representation.Prototype;
var playerName =
representation.Session?.Name ??
_adminSystem.PlayerList.FirstOrDefault(player => player.EntityUid == entity)?.Username;
var deleted = representation.Deleted;
Text = $"{name} ({id}{(representation.Prototype != null ? $", {prototype}" : "")}{(playerName != null ? $", {playerName}" : "")}){(deleted ? "D" : "")}";
}
else
Text = Identity.Name(entity.Value, _entityManager, _playerManager.LocalPlayer!.ControlledEntity!);
}
}
}