31 lines
1.3 KiB
C#
31 lines
1.3 KiB
C#
using Content.Client.UserInterface.Controls;
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using Content.Shared.NPC;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.XAML;
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namespace Content.Client.NPC;
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[GenerateTypedNameReferences]
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public sealed partial class NPCWindow : FancyWindow
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{
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public NPCWindow()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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var sysManager = IoCManager.Resolve<IEntitySystemManager>();
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var path = sysManager.GetEntitySystem<PathfindingSystem>();
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PathCrumbs.Pressed = (path.Modes & PathfindingDebugMode.Breadcrumbs) != 0x0;
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PathPolys.Pressed = (path.Modes & PathfindingDebugMode.Polys) != 0x0;
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PathNeighbors.Pressed = (path.Modes & PathfindingDebugMode.PolyNeighbors) != 0x0;
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PathRouteCosts.Pressed = (path.Modes & PathfindingDebugMode.RouteCosts) != 0x0;
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PathRoutes.Pressed = (path.Modes & PathfindingDebugMode.Routes) != 0x0;
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PathCrumbs.OnToggled += args => path.Modes ^= PathfindingDebugMode.Breadcrumbs;
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PathPolys.OnToggled += args => path.Modes ^= PathfindingDebugMode.Polys;
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PathNeighbors.OnToggled += args => path.Modes ^= PathfindingDebugMode.PolyNeighbors;
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PathRouteCosts.OnToggled += args => path.Modes ^= PathfindingDebugMode.RouteCosts;
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PathRoutes.OnToggled += args => path.Modes ^= PathfindingDebugMode.Routes;
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}
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}
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