Files
tbd-station-14/Content.Server/NPC/Systems/NPCCombatSystem.cs
metalgearsloth 0286b88388 NPC refactor (#10122)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-09-06 00:28:23 +10:00

36 lines
1.0 KiB
C#

using Content.Server.Interaction;
using Content.Server.Weapon.Ranged.Systems;
using Content.Shared.CombatMode;
using Content.Shared.Interaction;
using Robust.Shared.Map;
using Robust.Shared.Timing;
namespace Content.Server.NPC.Systems;
/// <summary>
/// Handles combat for NPCs.
/// </summary>
public sealed partial class NPCCombatSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly GunSystem _gun = default!;
[Dependency] private readonly InteractionSystem _interaction = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
public override void Initialize()
{
base.Initialize();
InitializeMelee();
InitializeRanged();
}
public override void Update(float frameTime)
{
base.Update(frameTime);
UpdateMelee(frameTime);
UpdateRanged(frameTime);
}
}