Files
tbd-station-14/Content.Server/NPC/Components/NPCMeleeCombatComponent.cs
metalgearsloth 0286b88388 NPC refactor (#10122)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-09-06 00:28:23 +10:00

48 lines
1.1 KiB
C#

namespace Content.Server.NPC.Components;
/// <summary>
/// Added to NPCs whenever they're in melee combat so they can be handled by the dedicated system.
/// </summary>
[RegisterComponent]
public sealed class NPCMeleeCombatComponent : Component
{
/// <summary>
/// Weapon we're using to attack the target. Can also be ourselves.
/// </summary>
[ViewVariables] public EntityUid Weapon;
[ViewVariables]
public EntityUid Target;
[ViewVariables]
public CombatStatus Status = CombatStatus.Normal;
}
public enum CombatStatus : byte
{
/// <summary>
/// The target isn't in LOS anymore.
/// </summary>
NotInSight,
/// <summary>
/// Due to some generic reason we are unable to attack the target.
/// </summary>
Unspecified,
/// <summary>
/// Set if we can't reach the target for whatever reason.
/// </summary>
TargetUnreachable,
/// <summary>
/// Set if the weapon we were assigned is no longer valid.
/// </summary>
NoWeapon,
/// <summary>
/// No dramas.
/// </summary>
Normal,
}