Files
tbd-station-14/Content.Server/Dragon/Components/DragonComponent.cs
metalgearsloth 0286b88388 NPC refactor (#10122)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-09-06 00:28:23 +10:00

132 lines
4.9 KiB
C#

using Content.Shared.Actions.ActionTypes;
using Robust.Shared.Containers;
using System.Threading;
using Content.Shared.Actions;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Storage;
using Content.Shared.Whitelist;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Dragon
{
[RegisterComponent]
public sealed class DragonComponent : Component
{
/// <summary>
/// The chemical ID injected upon devouring
/// </summary>
[DataField("devourChemical", customTypeSerializer: typeof(PrototypeIdSerializer<ReagentPrototype>))]
public string DevourChem = "Ichor";
/// <summary>
/// The amount of ichor injected per devour
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("devourHealRate")]
public float DevourHealRate = 15f;
[DataField("devourActionId", customTypeSerializer: typeof(PrototypeIdSerializer<EntityTargetActionPrototype>))]
public string DevourActionId = "DragonDevour";
[DataField("devourAction")]
public EntityTargetAction? DevourAction;
/// <summary>
/// If we have active rifts.
/// </summary>
[ViewVariables, DataField("rifts")]
public List<EntityUid> Rifts = new();
public bool Weakened => WeakenedAccumulator > 0f;
/// <summary>
/// When any rift is destroyed how long is the dragon weakened for
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("weakenedDuration")]
public float WeakenedDuration = 120f;
/// <summary>
/// Has a rift been destroyed and the dragon in a temporary weakened state?
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("weakenedAccumulator")]
public float WeakenedAccumulator = 0f;
[ViewVariables(VVAccess.ReadWrite), DataField("riftAccumulator")]
public float RiftAccumulator = 0f;
/// <summary>
/// Maximum time the dragon can go without spawning a rift before they die.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("maxAccumulator")] public float RiftMaxAccumulator = 300f;
/// <summary>
/// Spawns a rift which can summon more mobs.
/// </summary>
[ViewVariables, DataField("spawnRiftAction")]
public InstantAction? SpawnRiftAction;
[ViewVariables(VVAccess.ReadWrite), DataField("riftPrototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string RiftPrototype = "CarpRift";
/// <summary>
/// The amount of time it takes to devour something
/// <remarks>
/// NOTE: original intended design was to increase this proportionally with damage thresholds, but those proved quite difficult to get consistently. right now it devours the structure at a fixed timer.
/// </remarks>
/// </summary>
[DataField("structureDevourTime")]
public float StructureDevourTime = 10f;
[DataField("devourTime")]
public float DevourTime = 3f;
[ViewVariables(VVAccess.ReadWrite), DataField("soundDeath")]
public SoundSpecifier? SoundDeath = new SoundPathSpecifier("/Audio/Animals/space_dragon_roar.ogg");
[ViewVariables(VVAccess.ReadWrite), DataField("soundDevour")]
public SoundSpecifier? SoundDevour = new SoundPathSpecifier("/Audio/Effects/demon_consume.ogg")
{
Params = AudioParams.Default.WithVolume(-3f),
};
[ViewVariables(VVAccess.ReadWrite), DataField("soundStructureDevour")]
public SoundSpecifier? SoundStructureDevour = new SoundPathSpecifier("/Audio/Machines/airlock_creaking.ogg")
{
Params = AudioParams.Default.WithVolume(-3f),
};
[ViewVariables(VVAccess.ReadWrite), DataField("soundRoar")]
public SoundSpecifier? SoundRoar =
new SoundPathSpecifier("/Audio/Animals/space_dragon_roar.ogg")
{
Params = AudioParams.Default.WithVolume(3f),
};
public CancellationTokenSource? CancelToken;
[ViewVariables(VVAccess.ReadWrite), DataField("devourWhitelist")]
public EntityWhitelist? DevourWhitelist = new()
{
Components = new string[]
{
"Door",
"MobState",
},
Tags = new List<string>()
{
"Wall",
}
};
/// <summary>
/// Where the entities go when dragon devours them, empties when the dragon is butchered.
/// </summary>
public Container DragonStomach = default!;
}
public sealed class DragonDevourActionEvent : EntityTargetActionEvent {}
public sealed class DragonSpawnRiftActionEvent : InstantActionEvent {}
}