Files
tbd-station-14/Content.Shared/GameObjects/Components/Mobs/SharedOverlayEffectsComponent.cs
2020-06-08 06:37:59 -04:00

35 lines
920 B
C#

using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Mobs
{
/// <summary>
/// Full screen overlays; Blindness, death, flash, alcohol etc.
/// </summary>
public abstract class SharedOverlayEffectsComponent : Component
{
public override string Name => "OverlayEffectsUI";
public sealed override uint? NetID => ContentNetIDs.OVERLAYEFFECTS;
}
public enum ScreenEffects
{
None,
CircleMask,
GradientCircleMask,
}
[Serializable, NetSerializable]
public class OverlayEffectComponentState : ComponentState
{
public ScreenEffects ScreenEffect;
public override uint NetID => ContentNetIDs.OVERLAYEFFECTS;
public OverlayEffectComponentState(ScreenEffects screenEffect)
{
ScreenEffect = screenEffect;
}
}
}