18 lines
538 B
C#
18 lines
538 B
C#
using System;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Items
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{
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[Serializable, NetSerializable]
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public class ClothingComponentState : ItemComponentState
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{
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public string ClothingEquippedPrefix { get; set; }
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public override uint NetID => ContentNetIDs.CLOTHING;
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public ClothingComponentState(string clothingEquippedPrefix, string equippedPrefix) : base(equippedPrefix)
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{
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ClothingEquippedPrefix = clothingEquippedPrefix;
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}
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}
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}
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