* Added atmos sprites from CEV-Eris * Moved canister sprites to appropriate dir * Removed unnecessary sprites, edited canisters prototype * Created Gas Canister UI and release pressure buttons * Changed GasMixture's pressure calculation (convert liters to cube meters) * Added relabeling Canisters * Reverted changes on GasMixture * Changed my name in the credits * Added valve opening on canisters * Change canister visual state when connected to a port * Added nullable to SharedGasCanisterComponent * Replaced nullable contexts * Changed again nullable annotation context * Moved name in the credits to correct alphabetical order * Canisters: Fix the most blatant issues with this PR (the added project interdependencies for no reason whatsoever) * Canisters: Stop crashes when canisters leave atmosphere * Canisters: Gas released into no atmosphere gets transferred "into space" (deleted) * Atmos: Nullability annotations on TileAtmosphere, explaination of the states of TileAtmosphere.Air * Canisters: If in an airblocked tile, do NOT release gas * Scrubbers: Fix typo leading to them not connecting properly. * Revert manual changes to credits file (sorry!) (1/2) This reverts commit 94f3b0e5df8d9c2fa189866a17a231920f99bdaf. * Revert manual changes to credits file (sorry!) (2/2) This reverts commit 1986fb094dfaa44060f08d280f36b755258d17a6. * Canisters: Apply @Zumorica 's reviews * Canisters: Add missing localization as suggested by PJB Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Canisters: Pressure lights! * Canisters: Light is now unshaded. * Canisters: Now using IActivate * Gas canisters (& air canister), now with their numbers properly calibrated (hopefully) * Canisters: Refactor how their layers are added to be more like ApcVisualizer * Canisters: Clean up of the tile invalidation/air release logic * Canisters: Some gas canister window improvements * Canisters: Clean up release pressure change button label code Co-authored-by: Clement-O <topy72.mine@gmail.com> Co-authored-by: Clément <clement.orlandini@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
79 lines
2.7 KiB
C#
79 lines
2.7 KiB
C#
using Content.Server.GameObjects.Components.NodeContainer;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.Log;
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using Robust.Shared.ViewVariables;
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using System.Linq;
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namespace Content.Server.GameObjects.Components.Atmos.Piping
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{
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[RegisterComponent]
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public class GasCanisterPortComponent : PipeNetDeviceComponent
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{
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public override string Name => "GasCanisterPort";
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[ViewVariables]
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public GasCanisterComponent ConnectedCanister { get; private set; }
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[ViewVariables]
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public bool ConnectedToCanister => ConnectedCanister != null;
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[ViewVariables]
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private PipeNode _gasPort;
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public override void Initialize()
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{
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base.Initialize();
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if (!Owner.TryGetComponent<NodeContainerComponent>(out var container))
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{
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JoinedGridAtmos?.RemovePipeNetDevice(this);
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Logger.Error($"{typeof(GasCanisterPortComponent)} on entity {Owner.Uid} did not have a {nameof(NodeContainerComponent)}.");
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return;
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}
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_gasPort = container.Nodes.OfType<PipeNode>().FirstOrDefault();
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if (_gasPort == null)
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{
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JoinedGridAtmos?.RemovePipeNetDevice(this);
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Logger.Error($"{typeof(GasCanisterPortComponent)} on entity {Owner.Uid} could not find compatible {nameof(PipeNode)}s on its {nameof(NodeContainerComponent)}.");
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return;
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}
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if (Owner.TryGetComponent<SnapGridComponent>(out var snapGrid))
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{
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var anchoredCanister = snapGrid.GetLocal()
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.Select(entity => entity.TryGetComponent<GasCanisterComponent>(out var canister) ? canister : null)
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.Where(canister => canister != null)
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.Where(canister => canister.Anchored)
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.Where(canister => !canister.ConnectedToPort)
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.FirstOrDefault();
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if (anchoredCanister != null)
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{
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anchoredCanister.TryConnectToPort();
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}
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}
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}
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public override void OnRemove()
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{
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base.OnRemove();
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ConnectedCanister?.DisconnectFromPort();
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}
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public override void Update()
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{
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ConnectedCanister?.Air.Share(_gasPort.Air, 1);
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ConnectedCanister?.AirWasUpdated();
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}
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public void ConnectGasCanister(GasCanisterComponent gasCanister)
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{
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ConnectedCanister = gasCanister;
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}
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public void DisconnectGasCanister()
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{
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ConnectedCanister = null;
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}
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}
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}
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