Files
tbd-station-14/Content.Client/GameObjects/Components/Weapons/Ranged/Barrels/Visualizers/BarrelBoltVisualizer.cs
metalgearsloth 02f827f063 Minor appearance changes (#2370)
* Minor appearance changes

* Remove that redundant deleted property

* Fixes and remove redundant checks

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-11-14 00:42:35 +11:00

40 lines
1.3 KiB
C#

using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels.Visualizers
{
[UsedImplicitly]
public sealed class BarrelBoltVisualizer : AppearanceVisualizer
{
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
var sprite = entity.GetComponent<ISpriteComponent>();
sprite.LayerSetState(RangedBarrelVisualLayers.Bolt, "bolt-open");
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var sprite = component.Owner.GetComponent<ISpriteComponent>();
if (!component.TryGetData(BarrelBoltVisuals.BoltOpen, out bool boltOpen))
{
return;
}
if (boltOpen)
{
sprite.LayerSetState(RangedBarrelVisualLayers.Bolt, "bolt-open");
}
else
{
sprite.LayerSetState(RangedBarrelVisualLayers.Bolt, "bolt-closed");
}
}
}
}