* Minor appearance changes * Remove that redundant deleted property * Fixes and remove redundant checks Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
|
|
using JetBrains.Annotations;
|
|
using Robust.Client.GameObjects;
|
|
using Robust.Client.Interfaces.GameObjects.Components;
|
|
using Robust.Shared.Interfaces.GameObjects;
|
|
|
|
namespace Content.Client.GameObjects.Components.Weapons.Ranged.Barrels.Visualizers
|
|
{
|
|
[UsedImplicitly]
|
|
public sealed class BarrelBoltVisualizer : AppearanceVisualizer
|
|
{
|
|
public override void InitializeEntity(IEntity entity)
|
|
{
|
|
base.InitializeEntity(entity);
|
|
var sprite = entity.GetComponent<ISpriteComponent>();
|
|
sprite.LayerSetState(RangedBarrelVisualLayers.Bolt, "bolt-open");
|
|
}
|
|
|
|
public override void OnChangeData(AppearanceComponent component)
|
|
{
|
|
base.OnChangeData(component);
|
|
var sprite = component.Owner.GetComponent<ISpriteComponent>();
|
|
|
|
if (!component.TryGetData(BarrelBoltVisuals.BoltOpen, out bool boltOpen))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (boltOpen)
|
|
{
|
|
sprite.LayerSetState(RangedBarrelVisualLayers.Bolt, "bolt-open");
|
|
}
|
|
else
|
|
{
|
|
sprite.LayerSetState(RangedBarrelVisualLayers.Bolt, "bolt-closed");
|
|
}
|
|
}
|
|
}
|
|
}
|