Files
tbd-station-14/Content.Shared/Slippery/SlipperyComponent.cs
Arendian 4f3b8d740c Spacelube slide (#24801)
* Space lube now makes you slide

* review

* oh lord he slippin

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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-02-01 21:39:10 +11:00

46 lines
1.6 KiB
C#

using Content.Shared.StepTrigger.Components;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Slippery
{
/// <summary>
/// Causes somebody to slip when they walk over this entity.
/// </summary>
/// <remarks>
/// Requires <see cref="StepTriggerComponent"/>, see that component for some additional properties.
/// </remarks>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class SlipperyComponent : Component
{
/// <summary>
/// Path to the sound to be played when a mob slips.
/// </summary>
[DataField, AutoNetworkedField]
[Access(Other = AccessPermissions.ReadWriteExecute)]
public SoundSpecifier SlipSound = new SoundPathSpecifier("/Audio/Effects/slip.ogg");
/// <summary>
/// How many seconds the mob will be paralyzed for.
/// </summary>
[DataField, AutoNetworkedField]
[Access(Other = AccessPermissions.ReadWrite)]
public float ParalyzeTime = 3f;
/// <summary>
/// The entity's speed will be multiplied by this to slip it forwards.
/// </summary>
[DataField, AutoNetworkedField]
[Access(Other = AccessPermissions.ReadWrite)]
public float LaunchForwardsMultiplier = 1f;
/// <summary>
/// If this is true, any slipping entity loses its friction until
/// it's not colliding with any SuperSlippery entities anymore.
/// </summary>
[DataField, AutoNetworkedField]
[Access(Other = AccessPermissions.ReadWrite)]
public bool SuperSlippery;
}
}