* item toggle refactoring and some new systems * add ToggleClothing component/system * unhardcode magboots gravity logic * make magboots and speedboots use ItemToggle and stuff * remove now useless clothing components * update client/server magboots systems * add note to use ItemToggledEvent in ToggleActionEvent doc * refactor PowerCellDraw to use ItemToggle for ui open/close control * add TryUseCharges, refactor charges system * update magboot trigger code * make borg use ItemToggle, network SelectedModule instead of now removed Activated * add AccessToggle for borg * the giga ninja refactor * update ninja yml * update ItemToggle usage for some stuff * fix activatableui requires power * random fixing * yaml fixing * nuke ItemToggleDisarmMalus * make defib use ItemToggle * make things that use power not turn on if missing use charge * pro * fix sound prediction * bruh * proximity detector use ItemToggle * oop * big idiot syndrome * fix ninja spawn rule and make it generic * fix ninja spawn rule yml * move loading profiles into AntagLoadProfileRule * more ninja refactor * ninja yml fixes * the dreaded copy paste ops * remove useless NinjaRuleComponent and ue AntagSelection for greeting * fix invisibility * move IsCompleted to SharedObjectivesSystem * ability fixes * oop fix powercell instantly draining itself * sentient speedboots gaming * make reflect use ItemToggle * fix other test * loadprofilerule moved into its own pr * remove conflict with dragon refactor * remove all GenericAntag code from ninja * ) * probably * remove old enabled * great language bravo vince * GREAT LANGUAGE * who made this language * because it stinks * reparent blood-red magboots to magboots probbbly works * most of the review stuff * hasGrav doesnt mean what i thought it did * make health analyzer use itemtoggle, not fail test * fix mag/speed boots being wacky * UNTROLL * add ItemToggle to the random health analyzers * a * remove unused obsolete borg func * untrolling * :trollface: * fix test * fix * g * untroll --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
103 lines
3.6 KiB
C#
103 lines
3.6 KiB
C#
using Content.Shared.Actions;
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using Content.Shared.Charges.Components;
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using Content.Shared.Charges.Systems;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction;
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using Content.Shared.Ninja.Components;
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using Content.Shared.Popups;
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using Content.Shared.Examine;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Timing;
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namespace Content.Shared.Ninja.Systems;
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/// <summary>
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/// Handles dashing logic including charge consumption and checking attempt events.
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/// </summary>
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public sealed class DashAbilitySystem : EntitySystem
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{
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[Dependency] private readonly ActionContainerSystem _actionContainer = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedChargesSystem _charges = default!;
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[Dependency] private readonly SharedHandsSystem _hands = default!;
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[Dependency] private readonly ExamineSystemShared _examine = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DashAbilityComponent, GetItemActionsEvent>(OnGetActions);
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SubscribeLocalEvent<DashAbilityComponent, DashEvent>(OnDash);
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SubscribeLocalEvent<DashAbilityComponent, MapInitEvent>(OnMapInit);
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}
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private void OnMapInit(Entity<DashAbilityComponent> ent, ref MapInitEvent args)
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{
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var (uid, comp) = ent;
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_actionContainer.EnsureAction(uid, ref comp.DashActionEntity, comp.DashAction);
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Dirty(uid, comp);
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}
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private void OnGetActions(Entity<DashAbilityComponent> ent, ref GetItemActionsEvent args)
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{
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if (CheckDash(ent, args.User))
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args.AddAction(ent.Comp.DashActionEntity);
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}
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/// <summary>
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/// Handle charges and teleport to a visible location.
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/// </summary>
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private void OnDash(Entity<DashAbilityComponent> ent, ref DashEvent args)
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{
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if (!_timing.IsFirstTimePredicted)
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return;
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var (uid, comp) = ent;
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var user = args.Performer;
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if (!CheckDash(uid, user))
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return;
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if (!_hands.IsHolding(user, uid, out var _))
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{
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_popup.PopupClient(Loc.GetString("dash-ability-not-held", ("item", uid)), user, user);
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return;
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}
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var origin = _transform.GetMapCoordinates(user);
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var target = args.Target.ToMap(EntityManager, _transform);
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if (!_examine.InRangeUnOccluded(origin, target, SharedInteractionSystem.MaxRaycastRange, null))
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{
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// can only dash if the destination is visible on screen
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_popup.PopupClient(Loc.GetString("dash-ability-cant-see", ("item", uid)), user, user);
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return;
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}
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if (!_charges.TryUseCharge(uid))
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{
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_popup.PopupClient(Loc.GetString("dash-ability-no-charges", ("item", uid)), user, user);
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return;
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}
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var xform = Transform(user);
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_transform.SetCoordinates(user, xform, args.Target);
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_transform.AttachToGridOrMap(user, xform);
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args.Handled = true;
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}
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public bool CheckDash(EntityUid uid, EntityUid user)
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{
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var ev = new CheckDashEvent(user);
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RaiseLocalEvent(uid, ref ev);
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return !ev.Cancelled;
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}
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}
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/// <summary>
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/// Raised on the item before adding the dash action and when using the action.
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/// </summary>
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[ByRefEvent]
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public record struct CheckDashEvent(EntityUid User, bool Cancelled = false);
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