26 lines
894 B
C#
26 lines
894 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared.Movement.Components;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class JetpackComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite), DataField("moleUsage")]
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public float MoleUsage = 0.012f;
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[DataField] public EntProtoId ToggleAction = "ActionToggleJetpack";
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[DataField, AutoNetworkedField] public EntityUid? ToggleActionEntity;
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[ViewVariables(VVAccess.ReadWrite), DataField("acceleration")]
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public float Acceleration = 1f;
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[ViewVariables(VVAccess.ReadWrite), DataField("friction")]
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public float Friction = 0.3f;
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[ViewVariables(VVAccess.ReadWrite), DataField("weightlessModifier")]
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public float WeightlessModifier = 1.2f;
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}
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