14 lines
393 B
C#
14 lines
393 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Movement.Components;
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/// <summary>
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/// Added to an enabled jetpack. Tracks gas usage on server / effect spawning on client.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class ActiveJetpackComponent : Component
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{
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public float EffectCooldown = 0.3f;
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public TimeSpan TargetTime = TimeSpan.Zero;
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}
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