* item toggle refactoring and some new systems * add ToggleClothing component/system * unhardcode magboots gravity logic * make magboots and speedboots use ItemToggle and stuff * remove now useless clothing components * update client/server magboots systems * add note to use ItemToggledEvent in ToggleActionEvent doc * refactor PowerCellDraw to use ItemToggle for ui open/close control * add TryUseCharges, refactor charges system * update magboot trigger code * make borg use ItemToggle, network SelectedModule instead of now removed Activated * add AccessToggle for borg * the giga ninja refactor * update ninja yml * update ItemToggle usage for some stuff * fix activatableui requires power * random fixing * yaml fixing * nuke ItemToggleDisarmMalus * make defib use ItemToggle * make things that use power not turn on if missing use charge * pro * fix sound prediction * bruh * proximity detector use ItemToggle * oop * big idiot syndrome * fix ninja spawn rule and make it generic * fix ninja spawn rule yml * move loading profiles into AntagLoadProfileRule * more ninja refactor * ninja yml fixes * the dreaded copy paste ops * remove useless NinjaRuleComponent and ue AntagSelection for greeting * fix invisibility * move IsCompleted to SharedObjectivesSystem * ability fixes * oop fix powercell instantly draining itself * sentient speedboots gaming * make reflect use ItemToggle * fix other test * loadprofilerule moved into its own pr * remove conflict with dragon refactor * remove all GenericAntag code from ninja * ) * probably * remove old enabled * great language bravo vince * GREAT LANGUAGE * who made this language * because it stinks * reparent blood-red magboots to magboots probbbly works * most of the review stuff * hasGrav doesnt mean what i thought it did * make health analyzer use itemtoggle, not fail test * fix mag/speed boots being wacky * UNTROLL * add ItemToggle to the random health analyzers * a * remove unused obsolete borg func * untrolling * :trollface: * fix test * fix * g * untroll --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
91 lines
3.4 KiB
C#
91 lines
3.4 KiB
C#
using Content.Shared.Actions;
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using Content.Shared.Alert;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Clothing.EntitySystems;
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using Content.Shared.Gravity;
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using Content.Shared.Inventory;
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using Content.Shared.Item;
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using Content.Shared.Item.ItemToggle;
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using Content.Shared.Item.ItemToggle.Components;
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using Robust.Shared.Containers;
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namespace Content.Shared.Clothing;
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public sealed class SharedMagbootsSystem : EntitySystem
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{
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[Dependency] private readonly AlertsSystem _alerts = default!;
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[Dependency] private readonly ClothingSystem _clothing = default!;
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[Dependency] private readonly InventorySystem _inventory = default!;
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[Dependency] private readonly ItemToggleSystem _toggle = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly SharedGravitySystem _gravity = default!;
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[Dependency] private readonly SharedItemSystem _item = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MagbootsComponent, ItemToggledEvent>(OnToggled);
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SubscribeLocalEvent<MagbootsComponent, ClothingGotEquippedEvent>(OnGotEquipped);
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SubscribeLocalEvent<MagbootsComponent, ClothingGotUnequippedEvent>(OnGotUnequipped);
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SubscribeLocalEvent<MagbootsComponent, IsWeightlessEvent>(OnIsWeightless);
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SubscribeLocalEvent<MagbootsComponent, InventoryRelayedEvent<IsWeightlessEvent>>(OnIsWeightless);
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}
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private void OnToggled(Entity<MagbootsComponent> ent, ref ItemToggledEvent args)
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{
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var (uid, comp) = ent;
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// only stick to the floor if being worn in the correct slot
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if (_container.TryGetContainingContainer(uid, out var container) &&
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_inventory.TryGetSlotEntity(container.Owner, comp.Slot, out var worn)
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&& uid == worn)
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{
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UpdateMagbootEffects(container.Owner, ent, args.Activated);
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}
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var prefix = args.Activated ? "on" : null;
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_item.SetHeldPrefix(ent, prefix);
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_clothing.SetEquippedPrefix(ent, prefix);
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}
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private void OnGotUnequipped(Entity<MagbootsComponent> ent, ref ClothingGotUnequippedEvent args)
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{
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UpdateMagbootEffects(args.Wearer, ent, false);
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}
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private void OnGotEquipped(Entity<MagbootsComponent> ent, ref ClothingGotEquippedEvent args)
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{
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UpdateMagbootEffects(args.Wearer, ent, _toggle.IsActivated(ent.Owner));
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}
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public void UpdateMagbootEffects(EntityUid user, Entity<MagbootsComponent> ent, bool state)
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{
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// TODO: public api for this and add access
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if (TryComp<MovedByPressureComponent>(user, out var moved))
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moved.Enabled = !state;
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if (state)
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_alerts.ShowAlert(user, ent.Comp.MagbootsAlert);
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else
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_alerts.ClearAlert(user, ent.Comp.MagbootsAlert);
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}
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private void OnIsWeightless(Entity<MagbootsComponent> ent, ref IsWeightlessEvent args)
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{
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if (args.Handled || !_toggle.IsActivated(ent.Owner))
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return;
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// do not cancel weightlessness if the person is in off-grid.
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if (ent.Comp.RequiresGrid && !_gravity.EntityOnGravitySupportingGridOrMap(ent.Owner))
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return;
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args.IsWeightless = false;
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args.Handled = true;
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}
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private void OnIsWeightless(Entity<MagbootsComponent> ent, ref InventoryRelayedEvent<IsWeightlessEvent> args)
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{
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OnIsWeightless(ent, ref args.Args);
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}
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}
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