* item toggle refactoring and some new systems * add ToggleClothing component/system * unhardcode magboots gravity logic * make magboots and speedboots use ItemToggle and stuff * remove now useless clothing components * update client/server magboots systems * add note to use ItemToggledEvent in ToggleActionEvent doc * refactor PowerCellDraw to use ItemToggle for ui open/close control * add TryUseCharges, refactor charges system * update magboot trigger code * make borg use ItemToggle, network SelectedModule instead of now removed Activated * add AccessToggle for borg * the giga ninja refactor * update ninja yml * update ItemToggle usage for some stuff * fix activatableui requires power * random fixing * yaml fixing * nuke ItemToggleDisarmMalus * make defib use ItemToggle * make things that use power not turn on if missing use charge * pro * fix sound prediction * bruh * proximity detector use ItemToggle * oop * big idiot syndrome * fix ninja spawn rule and make it generic * fix ninja spawn rule yml * move loading profiles into AntagLoadProfileRule * more ninja refactor * ninja yml fixes * the dreaded copy paste ops * remove useless NinjaRuleComponent and ue AntagSelection for greeting * fix invisibility * move IsCompleted to SharedObjectivesSystem * ability fixes * oop fix powercell instantly draining itself * sentient speedboots gaming * make reflect use ItemToggle * fix other test * loadprofilerule moved into its own pr * remove conflict with dragon refactor * remove all GenericAntag code from ninja * ) * probably * remove old enabled * great language bravo vince * GREAT LANGUAGE * who made this language * because it stinks * reparent blood-red magboots to magboots probbbly works * most of the review stuff * hasGrav doesnt mean what i thought it did * make health analyzer use itemtoggle, not fail test * fix mag/speed boots being wacky * UNTROLL * add ItemToggle to the random health analyzers * a * remove unused obsolete borg func * untrolling * :trollface: * fix test * fix * g * untroll --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
125 lines
5.8 KiB
C#
125 lines
5.8 KiB
C#
using Content.Shared.Clothing.Components;
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using Content.Shared.Examine;
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using Content.Shared.Inventory;
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using Content.Shared.Item.ItemToggle;
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using Content.Shared.Item.ItemToggle.Components;
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using Content.Shared.Movement.Systems;
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using Content.Shared.PowerCell;
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using Content.Shared.Verbs;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Utility;
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namespace Content.Shared.Clothing;
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public sealed class ClothingSpeedModifierSystem : EntitySystem
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{
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly ClothingSpeedModifierSystem _clothingSpeedModifier = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly ExamineSystemShared _examine = default!;
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[Dependency] private readonly MovementSpeedModifierSystem _movementSpeed = default!;
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[Dependency] private readonly ItemToggleSystem _toggle = default!;
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[Dependency] private readonly SharedPowerCellSystem _powerCell = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ClothingSpeedModifierComponent, ComponentGetState>(OnGetState);
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SubscribeLocalEvent<ClothingSpeedModifierComponent, ComponentHandleState>(OnHandleState);
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SubscribeLocalEvent<ClothingSpeedModifierComponent, InventoryRelayedEvent<RefreshMovementSpeedModifiersEvent>>(OnRefreshMoveSpeed);
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SubscribeLocalEvent<ClothingSpeedModifierComponent, GetVerbsEvent<ExamineVerb>>(OnClothingVerbExamine);
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SubscribeLocalEvent<ClothingSpeedModifierComponent, ItemToggledEvent>(OnToggled);
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}
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private void OnGetState(EntityUid uid, ClothingSpeedModifierComponent component, ref ComponentGetState args)
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{
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args.State = new ClothingSpeedModifierComponentState(component.WalkModifier, component.SprintModifier);
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}
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private void OnHandleState(EntityUid uid, ClothingSpeedModifierComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not ClothingSpeedModifierComponentState state)
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return;
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var diff = !MathHelper.CloseTo(component.SprintModifier, state.SprintModifier) ||
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!MathHelper.CloseTo(component.WalkModifier, state.WalkModifier);
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component.WalkModifier = state.WalkModifier;
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component.SprintModifier = state.SprintModifier;
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// Avoid raising the event for the container if nothing changed.
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// We'll still set the values in case they're slightly different but within tolerance.
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if (diff && _container.TryGetContainingContainer(uid, out var container))
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{
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_movementSpeed.RefreshMovementSpeedModifiers(container.Owner);
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}
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}
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private void OnRefreshMoveSpeed(EntityUid uid, ClothingSpeedModifierComponent component, InventoryRelayedEvent<RefreshMovementSpeedModifiersEvent> args)
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{
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if (_toggle.IsActivated(uid))
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args.Args.ModifySpeed(component.WalkModifier, component.SprintModifier);
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}
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private void OnClothingVerbExamine(EntityUid uid, ClothingSpeedModifierComponent component, GetVerbsEvent<ExamineVerb> args)
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{
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if (!args.CanInteract || !args.CanAccess)
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return;
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var walkModifierPercentage = MathF.Round((1.0f - component.WalkModifier) * 100f, 1);
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var sprintModifierPercentage = MathF.Round((1.0f - component.SprintModifier) * 100f, 1);
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if (walkModifierPercentage == 0.0f && sprintModifierPercentage == 0.0f)
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return;
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var msg = new FormattedMessage();
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if (walkModifierPercentage == sprintModifierPercentage)
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{
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if (walkModifierPercentage < 0.0f)
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msg.AddMarkup(Loc.GetString("clothing-speed-increase-equal-examine", ("walkSpeed", (int) MathF.Abs(walkModifierPercentage)), ("runSpeed", (int) MathF.Abs(sprintModifierPercentage))));
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else
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msg.AddMarkup(Loc.GetString("clothing-speed-decrease-equal-examine", ("walkSpeed", (int) walkModifierPercentage), ("runSpeed", (int) sprintModifierPercentage)));
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}
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else
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{
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if (sprintModifierPercentage < 0.0f)
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{
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msg.AddMarkup(Loc.GetString("clothing-speed-increase-run-examine", ("runSpeed", (int) MathF.Abs(sprintModifierPercentage))));
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}
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else if (sprintModifierPercentage > 0.0f)
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{
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msg.AddMarkup(Loc.GetString("clothing-speed-decrease-run-examine", ("runSpeed", (int) sprintModifierPercentage)));
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}
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if (walkModifierPercentage != 0.0f && sprintModifierPercentage != 0.0f)
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{
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msg.PushNewline();
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}
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if (walkModifierPercentage < 0.0f)
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{
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msg.AddMarkup(Loc.GetString("clothing-speed-increase-walk-examine", ("walkSpeed", (int) MathF.Abs(walkModifierPercentage))));
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}
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else if (walkModifierPercentage > 0.0f)
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{
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msg.AddMarkup(Loc.GetString("clothing-speed-decrease-walk-examine", ("walkSpeed", (int) walkModifierPercentage)));
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}
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}
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_examine.AddDetailedExamineVerb(args, component, msg, Loc.GetString("clothing-speed-examinable-verb-text"), "/Textures/Interface/VerbIcons/outfit.svg.192dpi.png", Loc.GetString("clothing-speed-examinable-verb-message"));
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}
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private void OnToggled(Entity<ClothingSpeedModifierComponent> ent, ref ItemToggledEvent args)
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{
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// make sentient boots slow or fast too
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_movementSpeed.RefreshMovementSpeedModifiers(ent);
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if (_container.TryGetContainingContainer(ent.Owner, out var container))
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{
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// inventory system will automatically hook into the event raised by this and update accordingly
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_movementSpeed.RefreshMovementSpeedModifiers(container.Owner);
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}
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}
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}
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