Files
tbd-station-14/Content.Shared/Clothing/ClothingSpeedModifierSystem.cs
deltanedas 02636386b5 item toggling giga rework + full ninja refactor (#28039)
* item toggle refactoring and some new systems

* add ToggleClothing component/system

* unhardcode magboots gravity logic

* make magboots and speedboots use ItemToggle and stuff

* remove now useless clothing components

* update client/server magboots systems

* add note to use ItemToggledEvent in ToggleActionEvent doc

* refactor PowerCellDraw to use ItemToggle for ui open/close control

* add TryUseCharges, refactor charges system

* update magboot trigger code

* make borg use ItemToggle, network SelectedModule instead of now removed Activated

* add AccessToggle for borg

* the giga ninja refactor

* update ninja yml

* update ItemToggle usage for some stuff

* fix activatableui requires power

* random fixing

* yaml fixing

* nuke ItemToggleDisarmMalus

* make defib use ItemToggle

* make things that use power not turn on if missing use charge

* pro

* fix sound prediction

* bruh

* proximity detector use ItemToggle

* oop

* big idiot syndrome

* fix ninja spawn rule and make it generic

* fix ninja spawn rule yml

* move loading profiles into AntagLoadProfileRule

* more ninja refactor

* ninja yml fixes

* the dreaded copy paste ops

* remove useless NinjaRuleComponent and ue AntagSelection for greeting

* fix invisibility

* move IsCompleted to SharedObjectivesSystem

* ability fixes

* oop fix powercell instantly draining itself

* sentient speedboots gaming

* make reflect use ItemToggle

* fix other test

* loadprofilerule moved into its own pr

* remove conflict with dragon refactor

* remove all GenericAntag code from ninja

* )

* probably

* remove old enabled

* great language bravo vince

* GREAT LANGUAGE

* who made this language

* because it stinks

* reparent blood-red magboots to magboots probbbly works

* most of the review stuff

* hasGrav doesnt mean what i thought it did

* make health analyzer use itemtoggle, not fail test

* fix mag/speed boots being wacky

* UNTROLL

* add ItemToggle to the random health analyzers

* a

* remove unused obsolete borg func

* untrolling

* :trollface:

* fix test

* fix

* g

* untroll

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-11 15:55:56 +10:00

125 lines
5.8 KiB
C#

using Content.Shared.Clothing.Components;
using Content.Shared.Examine;
using Content.Shared.Inventory;
using Content.Shared.Item.ItemToggle;
using Content.Shared.Item.ItemToggle.Components;
using Content.Shared.Movement.Systems;
using Content.Shared.PowerCell;
using Content.Shared.Verbs;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Utility;
namespace Content.Shared.Clothing;
public sealed class ClothingSpeedModifierSystem : EntitySystem
{
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly ClothingSpeedModifierSystem _clothingSpeedModifier = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly ExamineSystemShared _examine = default!;
[Dependency] private readonly MovementSpeedModifierSystem _movementSpeed = default!;
[Dependency] private readonly ItemToggleSystem _toggle = default!;
[Dependency] private readonly SharedPowerCellSystem _powerCell = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ClothingSpeedModifierComponent, ComponentGetState>(OnGetState);
SubscribeLocalEvent<ClothingSpeedModifierComponent, ComponentHandleState>(OnHandleState);
SubscribeLocalEvent<ClothingSpeedModifierComponent, InventoryRelayedEvent<RefreshMovementSpeedModifiersEvent>>(OnRefreshMoveSpeed);
SubscribeLocalEvent<ClothingSpeedModifierComponent, GetVerbsEvent<ExamineVerb>>(OnClothingVerbExamine);
SubscribeLocalEvent<ClothingSpeedModifierComponent, ItemToggledEvent>(OnToggled);
}
private void OnGetState(EntityUid uid, ClothingSpeedModifierComponent component, ref ComponentGetState args)
{
args.State = new ClothingSpeedModifierComponentState(component.WalkModifier, component.SprintModifier);
}
private void OnHandleState(EntityUid uid, ClothingSpeedModifierComponent component, ref ComponentHandleState args)
{
if (args.Current is not ClothingSpeedModifierComponentState state)
return;
var diff = !MathHelper.CloseTo(component.SprintModifier, state.SprintModifier) ||
!MathHelper.CloseTo(component.WalkModifier, state.WalkModifier);
component.WalkModifier = state.WalkModifier;
component.SprintModifier = state.SprintModifier;
// Avoid raising the event for the container if nothing changed.
// We'll still set the values in case they're slightly different but within tolerance.
if (diff && _container.TryGetContainingContainer(uid, out var container))
{
_movementSpeed.RefreshMovementSpeedModifiers(container.Owner);
}
}
private void OnRefreshMoveSpeed(EntityUid uid, ClothingSpeedModifierComponent component, InventoryRelayedEvent<RefreshMovementSpeedModifiersEvent> args)
{
if (_toggle.IsActivated(uid))
args.Args.ModifySpeed(component.WalkModifier, component.SprintModifier);
}
private void OnClothingVerbExamine(EntityUid uid, ClothingSpeedModifierComponent component, GetVerbsEvent<ExamineVerb> args)
{
if (!args.CanInteract || !args.CanAccess)
return;
var walkModifierPercentage = MathF.Round((1.0f - component.WalkModifier) * 100f, 1);
var sprintModifierPercentage = MathF.Round((1.0f - component.SprintModifier) * 100f, 1);
if (walkModifierPercentage == 0.0f && sprintModifierPercentage == 0.0f)
return;
var msg = new FormattedMessage();
if (walkModifierPercentage == sprintModifierPercentage)
{
if (walkModifierPercentage < 0.0f)
msg.AddMarkup(Loc.GetString("clothing-speed-increase-equal-examine", ("walkSpeed", (int) MathF.Abs(walkModifierPercentage)), ("runSpeed", (int) MathF.Abs(sprintModifierPercentage))));
else
msg.AddMarkup(Loc.GetString("clothing-speed-decrease-equal-examine", ("walkSpeed", (int) walkModifierPercentage), ("runSpeed", (int) sprintModifierPercentage)));
}
else
{
if (sprintModifierPercentage < 0.0f)
{
msg.AddMarkup(Loc.GetString("clothing-speed-increase-run-examine", ("runSpeed", (int) MathF.Abs(sprintModifierPercentage))));
}
else if (sprintModifierPercentage > 0.0f)
{
msg.AddMarkup(Loc.GetString("clothing-speed-decrease-run-examine", ("runSpeed", (int) sprintModifierPercentage)));
}
if (walkModifierPercentage != 0.0f && sprintModifierPercentage != 0.0f)
{
msg.PushNewline();
}
if (walkModifierPercentage < 0.0f)
{
msg.AddMarkup(Loc.GetString("clothing-speed-increase-walk-examine", ("walkSpeed", (int) MathF.Abs(walkModifierPercentage))));
}
else if (walkModifierPercentage > 0.0f)
{
msg.AddMarkup(Loc.GetString("clothing-speed-decrease-walk-examine", ("walkSpeed", (int) walkModifierPercentage)));
}
}
_examine.AddDetailedExamineVerb(args, component, msg, Loc.GetString("clothing-speed-examinable-verb-text"), "/Textures/Interface/VerbIcons/outfit.svg.192dpi.png", Loc.GetString("clothing-speed-examinable-verb-message"));
}
private void OnToggled(Entity<ClothingSpeedModifierComponent> ent, ref ItemToggledEvent args)
{
// make sentient boots slow or fast too
_movementSpeed.RefreshMovementSpeedModifiers(ent);
if (_container.TryGetContainingContainer(ent.Owner, out var container))
{
// inventory system will automatically hook into the event raised by this and update accordingly
_movementSpeed.RefreshMovementSpeedModifiers(container.Owner);
}
}
}