* Add door electronics configuration menu * Use file-scoped namespaces Signed-off-by: c4llv07e <kseandi@gmail.com> * Open door electronics configuration menu only with network configurator Signed-off-by: c4llv07e <kseandi@gmail.com> * Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized Signed-off-by: c4llv07e <kseandi@gmail.com> * Make the access list in the id card computer a separate control Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix merge conflict Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove DoorElectronics tag Signed-off-by: c4llv07e <kseandi@gmail.com> * Integrate doors with #17927 Signed-off-by: c4llv07e <kseandi@gmail.com> * Move door electornics ui stuff to the right place Signed-off-by: c4llv07e <kseandi@gmail.com> * Some review fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * More fixes Signed-off-by: c4llv07e <kseandi@gmail.com> * review fix Signed-off-by: c4llv07e <kseandi@gmail.com> * move all accesses from airlock prototypes to door electronics Signed-off-by: c4llv07e <kseandi@gmail.com> * rework door electronics config access list Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove Linq from the door electronics user interface * [WIP] Add EntityWhitelist to the activatable ui component Signed-off-by: c4llv07e <kseandi@gmail.com> * Better interaction system Signed-off-by: c4llv07e <kseandi@gmail.com> * Refactor Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix some door electronics not working without AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Move AccessReaderComponent update code to the AccessReaderSystem Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecesary newlines in the door access prototypes Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused variables in access level control Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unnecessary method from the door electronics configuration menu Signed-off-by: c4llv07e <kseandi@gmail.com> * [WIP] change access type from string to ProtoId<AccessLevelPrototype> Signed-off-by: c4llv07e <kseandi@gmail.com> * Remove unused methods Signed-off-by: c4llv07e <kseandi@gmail.com> * Newline fix Signed-off-by: c4llv07e <kseandi@gmail.com> * Restored to a functional state Signed-off-by: c4llv07e <kseandi@gmail.com> * Fix access configurator not working with door electronics AccessReaderComponent Signed-off-by: c4llv07e <kseandi@gmail.com> * Replace all string access fields with ProtoId Signed-off-by: c4llv07e <kseandi@gmail.com> * move access level control initialization into Populate method Signed-off-by: c4llv07e <kseandi@gmail.com> * Review --------- Signed-off-by: c4llv07e <kseandi@gmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
60 lines
1.8 KiB
C#
60 lines
1.8 KiB
C#
using Content.Shared.Access.Systems;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
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namespace Content.Shared.Access.Components;
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/// <summary>
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/// Simple mutable access provider found on ID cards and such.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(SharedAccessSystem))]
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[AutoGenerateComponentState]
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public sealed partial class AccessComponent : Component
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{
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/// <summary>
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/// True if the access provider is enabled and can grant access.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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[AutoNetworkedField]
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public bool Enabled = true;
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[DataField]
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[Access(typeof(SharedAccessSystem), Other = AccessPermissions.ReadExecute)] // FIXME Friends
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[AutoNetworkedField]
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public HashSet<ProtoId<AccessLevelPrototype>> Tags = new();
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/// <summary>
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/// Access Groups. These are added to the tags during map init. After map init this will have no effect.
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/// </summary>
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[DataField(readOnly: true)]
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[AutoNetworkedField]
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public HashSet<ProtoId<AccessGroupPrototype>> Groups = new();
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}
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/// <summary>
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/// Event raised on an entity to find additional entities which provide access.
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/// </summary>
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[ByRefEvent]
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public struct GetAdditionalAccessEvent
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{
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public HashSet<EntityUid> Entities = new();
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public GetAdditionalAccessEvent()
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{
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}
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}
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[ByRefEvent]
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public record struct GetAccessTagsEvent(HashSet<ProtoId<AccessLevelPrototype>> Tags, IPrototypeManager PrototypeManager)
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{
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public void AddGroup(ProtoId<AccessGroupPrototype> group)
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{
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if (!PrototypeManager.TryIndex<AccessGroupPrototype>(group, out var groupPrototype))
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return;
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Tags.UnionWith(groupPrototype.Tags);
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}
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}
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