Files
tbd-station-14/Content.Server/PowerCell/PowerCellSystem.cs
deltanedas 02636386b5 item toggling giga rework + full ninja refactor (#28039)
* item toggle refactoring and some new systems

* add ToggleClothing component/system

* unhardcode magboots gravity logic

* make magboots and speedboots use ItemToggle and stuff

* remove now useless clothing components

* update client/server magboots systems

* add note to use ItemToggledEvent in ToggleActionEvent doc

* refactor PowerCellDraw to use ItemToggle for ui open/close control

* add TryUseCharges, refactor charges system

* update magboot trigger code

* make borg use ItemToggle, network SelectedModule instead of now removed Activated

* add AccessToggle for borg

* the giga ninja refactor

* update ninja yml

* update ItemToggle usage for some stuff

* fix activatableui requires power

* random fixing

* yaml fixing

* nuke ItemToggleDisarmMalus

* make defib use ItemToggle

* make things that use power not turn on if missing use charge

* pro

* fix sound prediction

* bruh

* proximity detector use ItemToggle

* oop

* big idiot syndrome

* fix ninja spawn rule and make it generic

* fix ninja spawn rule yml

* move loading profiles into AntagLoadProfileRule

* more ninja refactor

* ninja yml fixes

* the dreaded copy paste ops

* remove useless NinjaRuleComponent and ue AntagSelection for greeting

* fix invisibility

* move IsCompleted to SharedObjectivesSystem

* ability fixes

* oop fix powercell instantly draining itself

* sentient speedboots gaming

* make reflect use ItemToggle

* fix other test

* loadprofilerule moved into its own pr

* remove conflict with dragon refactor

* remove all GenericAntag code from ninja

* )

* probably

* remove old enabled

* great language bravo vince

* GREAT LANGUAGE

* who made this language

* because it stinks

* reparent blood-red magboots to magboots probbbly works

* most of the review stuff

* hasGrav doesnt mean what i thought it did

* make health analyzer use itemtoggle, not fail test

* fix mag/speed boots being wacky

* UNTROLL

* add ItemToggle to the random health analyzers

* a

* remove unused obsolete borg func

* untrolling

* :trollface:

* fix test

* fix

* g

* untroll

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-11 15:55:56 +10:00

248 lines
9.0 KiB
C#

using Content.Server.Emp;
using Content.Server.Power.Components;
using Content.Shared.Examine;
using Content.Shared.PowerCell;
using Content.Shared.PowerCell.Components;
using Content.Shared.Rounding;
using Robust.Shared.Containers;
using System.Diagnostics.CodeAnalysis;
using Content.Server.Kitchen.Components;
using Content.Server.Power.EntitySystems;
using Content.Server.UserInterface;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Popups;
using ActivatableUISystem = Content.Shared.UserInterface.ActivatableUISystem;
namespace Content.Server.PowerCell;
/// <summary>
/// Handles Power cells
/// </summary>
public sealed partial class PowerCellSystem : SharedPowerCellSystem
{
[Dependency] private readonly ActivatableUISystem _activatable = default!;
[Dependency] private readonly BatterySystem _battery = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _sharedAppearanceSystem = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly RiggableSystem _riggableSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PowerCellComponent, ChargeChangedEvent>(OnChargeChanged);
SubscribeLocalEvent<PowerCellComponent, ExaminedEvent>(OnCellExamined);
SubscribeLocalEvent<PowerCellComponent, EmpAttemptEvent>(OnCellEmpAttempt);
SubscribeLocalEvent<PowerCellDrawComponent, ChargeChangedEvent>(OnDrawChargeChanged);
SubscribeLocalEvent<PowerCellDrawComponent, PowerCellChangedEvent>(OnDrawCellChanged);
SubscribeLocalEvent<PowerCellSlotComponent, ExaminedEvent>(OnCellSlotExamined);
// funny
SubscribeLocalEvent<PowerCellSlotComponent, BeingMicrowavedEvent>(OnSlotMicrowaved);
}
private void OnSlotMicrowaved(EntityUid uid, PowerCellSlotComponent component, BeingMicrowavedEvent args)
{
if (!_itemSlotsSystem.TryGetSlot(uid, component.CellSlotId, out var slot))
return;
if (slot.Item == null)
return;
RaiseLocalEvent(slot.Item.Value, args);
}
private void OnChargeChanged(EntityUid uid, PowerCellComponent component, ref ChargeChangedEvent args)
{
if (TryComp<RiggableComponent>(uid, out var rig) && rig.IsRigged)
{
_riggableSystem.Explode(uid, cause: null);
return;
}
var frac = args.Charge / args.MaxCharge;
var level = (byte) ContentHelpers.RoundToNearestLevels(frac, 1, PowerCellComponent.PowerCellVisualsLevels);
_sharedAppearanceSystem.SetData(uid, PowerCellVisuals.ChargeLevel, level);
// If this power cell is inside a cell-slot, inform that entity that the power has changed (for updating visuals n such).
if (_containerSystem.TryGetContainingContainer(uid, out var container)
&& TryComp(container.Owner, out PowerCellSlotComponent? slot)
&& _itemSlotsSystem.TryGetSlot(container.Owner, slot.CellSlotId, out var itemSlot))
{
if (itemSlot.Item == uid)
RaiseLocalEvent(container.Owner, new PowerCellChangedEvent(false));
}
}
protected override void OnCellRemoved(EntityUid uid, PowerCellSlotComponent component, EntRemovedFromContainerMessage args)
{
base.OnCellRemoved(uid, component, args);
if (args.Container.ID != component.CellSlotId)
return;
var ev = new PowerCellSlotEmptyEvent();
RaiseLocalEvent(uid, ref ev);
}
#region Activatable
/// <inheritdoc/>
public override bool HasActivatableCharge(EntityUid uid, PowerCellDrawComponent? battery = null, PowerCellSlotComponent? cell = null, EntityUid? user = null)
{
// Default to true if we don't have the components.
if (!Resolve(uid, ref battery, ref cell, false))
return true;
return HasCharge(uid, battery.UseRate, cell, user);
}
/// <summary>
/// Tries to use the <see cref="PowerCellDrawComponent.UseRate"/> for this entity.
/// </summary>
/// <param name="user">Popup to this user with the relevant detail if specified.</param>
public bool TryUseActivatableCharge(EntityUid uid, PowerCellDrawComponent? battery = null, PowerCellSlotComponent? cell = null, EntityUid? user = null)
{
// Default to true if we don't have the components.
if (!Resolve(uid, ref battery, ref cell, false))
return true;
if (TryUseCharge(uid, battery.UseRate, cell, user))
{
_sharedAppearanceSystem.SetData(uid, PowerCellSlotVisuals.Enabled, HasActivatableCharge(uid, battery, cell, user));
_activatable.CheckUsage(uid);
return true;
}
return false;
}
/// <inheritdoc/>
public override bool HasDrawCharge(
EntityUid uid,
PowerCellDrawComponent? battery = null,
PowerCellSlotComponent? cell = null,
EntityUid? user = null)
{
if (!Resolve(uid, ref battery, ref cell, false))
return true;
return HasCharge(uid, battery.DrawRate, cell, user);
}
#endregion
/// <summary>
/// Returns whether the entity has a slotted battery and charge for the requested action.
/// </summary>
/// <param name="user">Popup to this user with the relevant detail if specified.</param>
public bool HasCharge(EntityUid uid, float charge, PowerCellSlotComponent? component = null, EntityUid? user = null)
{
if (!TryGetBatteryFromSlot(uid, out var battery, component))
{
if (user != null)
_popup.PopupEntity(Loc.GetString("power-cell-no-battery"), uid, user.Value);
return false;
}
if (battery.CurrentCharge < charge)
{
if (user != null)
_popup.PopupEntity(Loc.GetString("power-cell-insufficient"), uid, user.Value);
return false;
}
return true;
}
/// <summary>
/// Tries to use charge from a slotted battery.
/// </summary>
public bool TryUseCharge(EntityUid uid, float charge, PowerCellSlotComponent? component = null, EntityUid? user = null)
{
if (!TryGetBatteryFromSlot(uid, out var batteryEnt, out var battery, component))
{
if (user != null)
_popup.PopupEntity(Loc.GetString("power-cell-no-battery"), uid, user.Value);
return false;
}
if (!_battery.TryUseCharge(batteryEnt.Value, charge, battery))
{
if (user != null)
_popup.PopupEntity(Loc.GetString("power-cell-insufficient"), uid, user.Value);
return false;
}
_sharedAppearanceSystem.SetData(uid, PowerCellSlotVisuals.Enabled, battery.CurrentCharge > 0);
return true;
}
public bool TryGetBatteryFromSlot(EntityUid uid, [NotNullWhen(true)] out BatteryComponent? battery, PowerCellSlotComponent? component = null)
{
return TryGetBatteryFromSlot(uid, out _, out battery, component);
}
public bool TryGetBatteryFromSlot(EntityUid uid,
[NotNullWhen(true)] out EntityUid? batteryEnt,
[NotNullWhen(true)] out BatteryComponent? battery,
PowerCellSlotComponent? component = null)
{
if (!Resolve(uid, ref component, false))
{
batteryEnt = null;
battery = null;
return false;
}
if (_itemSlotsSystem.TryGetSlot(uid, component.CellSlotId, out ItemSlot? slot))
{
batteryEnt = slot.Item;
return TryComp(slot.Item, out battery);
}
batteryEnt = null;
battery = null;
return false;
}
private void OnCellExamined(EntityUid uid, PowerCellComponent component, ExaminedEvent args)
{
TryComp<BatteryComponent>(uid, out var battery);
OnBatteryExamined(uid, battery, args);
}
private void OnCellEmpAttempt(EntityUid uid, PowerCellComponent component, EmpAttemptEvent args)
{
var parent = Transform(uid).ParentUid;
// relay the attempt event to the slot so it can cancel it
if (HasComp<PowerCellSlotComponent>(parent))
RaiseLocalEvent(parent, args);
}
private void OnCellSlotExamined(EntityUid uid, PowerCellSlotComponent component, ExaminedEvent args)
{
TryGetBatteryFromSlot(uid, out var battery);
OnBatteryExamined(uid, battery, args);
}
private void OnBatteryExamined(EntityUid uid, BatteryComponent? component, ExaminedEvent args)
{
if (component != null)
{
var charge = component.CurrentCharge / component.MaxCharge * 100;
args.PushMarkup(Loc.GetString("power-cell-component-examine-details", ("currentCharge", $"{charge:F0}")));
}
else
{
args.PushMarkup(Loc.GetString("power-cell-component-examine-details-no-battery"));
}
}
}