Files
tbd-station-14/Content.Server/PowerCell/PowerCellSystem.Draw.cs
deltanedas 02636386b5 item toggling giga rework + full ninja refactor (#28039)
* item toggle refactoring and some new systems

* add ToggleClothing component/system

* unhardcode magboots gravity logic

* make magboots and speedboots use ItemToggle and stuff

* remove now useless clothing components

* update client/server magboots systems

* add note to use ItemToggledEvent in ToggleActionEvent doc

* refactor PowerCellDraw to use ItemToggle for ui open/close control

* add TryUseCharges, refactor charges system

* update magboot trigger code

* make borg use ItemToggle, network SelectedModule instead of now removed Activated

* add AccessToggle for borg

* the giga ninja refactor

* update ninja yml

* update ItemToggle usage for some stuff

* fix activatableui requires power

* random fixing

* yaml fixing

* nuke ItemToggleDisarmMalus

* make defib use ItemToggle

* make things that use power not turn on if missing use charge

* pro

* fix sound prediction

* bruh

* proximity detector use ItemToggle

* oop

* big idiot syndrome

* fix ninja spawn rule and make it generic

* fix ninja spawn rule yml

* move loading profiles into AntagLoadProfileRule

* more ninja refactor

* ninja yml fixes

* the dreaded copy paste ops

* remove useless NinjaRuleComponent and ue AntagSelection for greeting

* fix invisibility

* move IsCompleted to SharedObjectivesSystem

* ability fixes

* oop fix powercell instantly draining itself

* sentient speedboots gaming

* make reflect use ItemToggle

* fix other test

* loadprofilerule moved into its own pr

* remove conflict with dragon refactor

* remove all GenericAntag code from ninja

* )

* probably

* remove old enabled

* great language bravo vince

* GREAT LANGUAGE

* who made this language

* because it stinks

* reparent blood-red magboots to magboots probbbly works

* most of the review stuff

* hasGrav doesnt mean what i thought it did

* make health analyzer use itemtoggle, not fail test

* fix mag/speed boots being wacky

* UNTROLL

* add ItemToggle to the random health analyzers

* a

* remove unused obsolete borg func

* untrolling

* :trollface:

* fix test

* fix

* g

* untroll

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-11 15:55:56 +10:00

73 lines
2.2 KiB
C#

using Content.Server.Power.Components;
using Content.Shared.Item.ItemToggle.Components;
using Content.Shared.PowerCell;
using Content.Shared.PowerCell.Components;
namespace Content.Server.PowerCell;
public sealed partial class PowerCellSystem
{
/*
* Handles PowerCellDraw
*/
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<PowerCellDrawComponent, PowerCellSlotComponent, ItemToggleComponent>();
while (query.MoveNext(out var uid, out var comp, out var slot, out var toggle))
{
if (!comp.Enabled || !toggle.Activated)
continue;
if (Timing.CurTime < comp.NextUpdateTime)
continue;
comp.NextUpdateTime += comp.Delay;
if (!TryGetBatteryFromSlot(uid, out var batteryEnt, out var battery, slot))
continue;
if (_battery.TryUseCharge(batteryEnt.Value, comp.DrawRate, battery))
continue;
Toggle.TryDeactivate((uid, toggle));
var ev = new PowerCellSlotEmptyEvent();
RaiseLocalEvent(uid, ref ev);
}
}
private void OnDrawChargeChanged(EntityUid uid, PowerCellDrawComponent component, ref ChargeChangedEvent args)
{
// Update the bools for client prediction.
var canUse = component.UseRate <= 0f || args.Charge > component.UseRate;
var canDraw = component.DrawRate <= 0f || args.Charge > 0f;
if (canUse != component.CanUse || canDraw != component.CanDraw)
{
component.CanDraw = canDraw;
component.CanUse = canUse;
Dirty(uid, component);
}
}
private void OnDrawCellChanged(EntityUid uid, PowerCellDrawComponent component, PowerCellChangedEvent args)
{
var canDraw = !args.Ejected && HasCharge(uid, float.MinValue);
var canUse = !args.Ejected && HasActivatableCharge(uid, component);
if (!canDraw)
Toggle.TryDeactivate(uid);
if (canUse != component.CanUse || canDraw != component.CanDraw)
{
component.CanDraw = canDraw;
component.CanUse = canUse;
Dirty(uid, component);
}
}
}