Files
tbd-station-14/Content.Server/Medical/HealthAnalyzerSystem.cs
deltanedas 02636386b5 item toggling giga rework + full ninja refactor (#28039)
* item toggle refactoring and some new systems

* add ToggleClothing component/system

* unhardcode magboots gravity logic

* make magboots and speedboots use ItemToggle and stuff

* remove now useless clothing components

* update client/server magboots systems

* add note to use ItemToggledEvent in ToggleActionEvent doc

* refactor PowerCellDraw to use ItemToggle for ui open/close control

* add TryUseCharges, refactor charges system

* update magboot trigger code

* make borg use ItemToggle, network SelectedModule instead of now removed Activated

* add AccessToggle for borg

* the giga ninja refactor

* update ninja yml

* update ItemToggle usage for some stuff

* fix activatableui requires power

* random fixing

* yaml fixing

* nuke ItemToggleDisarmMalus

* make defib use ItemToggle

* make things that use power not turn on if missing use charge

* pro

* fix sound prediction

* bruh

* proximity detector use ItemToggle

* oop

* big idiot syndrome

* fix ninja spawn rule and make it generic

* fix ninja spawn rule yml

* move loading profiles into AntagLoadProfileRule

* more ninja refactor

* ninja yml fixes

* the dreaded copy paste ops

* remove useless NinjaRuleComponent and ue AntagSelection for greeting

* fix invisibility

* move IsCompleted to SharedObjectivesSystem

* ability fixes

* oop fix powercell instantly draining itself

* sentient speedboots gaming

* make reflect use ItemToggle

* fix other test

* loadprofilerule moved into its own pr

* remove conflict with dragon refactor

* remove all GenericAntag code from ninja

* )

* probably

* remove old enabled

* great language bravo vince

* GREAT LANGUAGE

* who made this language

* because it stinks

* reparent blood-red magboots to magboots probbbly works

* most of the review stuff

* hasGrav doesnt mean what i thought it did

* make health analyzer use itemtoggle, not fail test

* fix mag/speed boots being wacky

* UNTROLL

* add ItemToggle to the random health analyzers

* a

* remove unused obsolete borg func

* untrolling

* :trollface:

* fix test

* fix

* g

* untroll

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-11 15:55:56 +10:00

215 lines
8.2 KiB
C#

using Content.Server.Body.Components;
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Server.Medical.Components;
using Content.Server.PowerCell;
using Content.Server.Temperature.Components;
using Content.Shared.Damage;
using Content.Shared.DoAfter;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Item.ItemToggle;
using Content.Shared.Item.ItemToggle.Components;
using Content.Shared.MedicalScanner;
using Content.Shared.Mobs.Components;
using Content.Shared.Popups;
using Content.Shared.PowerCell;
using Robust.Server.GameObjects;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers;
using Robust.Shared.Player;
using Robust.Shared.Timing;
namespace Content.Server.Medical;
public sealed class HealthAnalyzerSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly PowerCellSystem _cell = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly ItemToggleSystem _toggle = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly TransformSystem _transformSystem = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
public override void Initialize()
{
SubscribeLocalEvent<HealthAnalyzerComponent, AfterInteractEvent>(OnAfterInteract);
SubscribeLocalEvent<HealthAnalyzerComponent, HealthAnalyzerDoAfterEvent>(OnDoAfter);
SubscribeLocalEvent<HealthAnalyzerComponent, EntGotInsertedIntoContainerMessage>(OnInsertedIntoContainer);
SubscribeLocalEvent<HealthAnalyzerComponent, ItemToggledEvent>(OnToggled);
SubscribeLocalEvent<HealthAnalyzerComponent, DroppedEvent>(OnDropped);
}
public override void Update(float frameTime)
{
var analyzerQuery = EntityQueryEnumerator<HealthAnalyzerComponent, TransformComponent>();
while (analyzerQuery.MoveNext(out var uid, out var component, out var transform))
{
//Update rate limited to 1 second
if (component.NextUpdate > _timing.CurTime)
continue;
if (component.ScannedEntity is not {} patient)
continue;
if (Deleted(patient))
{
StopAnalyzingEntity((uid, component), patient);
continue;
}
component.NextUpdate = _timing.CurTime + component.UpdateInterval;
//Get distance between health analyzer and the scanned entity
var patientCoordinates = Transform(patient).Coordinates;
if (!patientCoordinates.InRange(EntityManager, _transformSystem, transform.Coordinates, component.MaxScanRange))
{
//Range too far, disable updates
StopAnalyzingEntity((uid, component), patient);
continue;
}
UpdateScannedUser(uid, patient, true);
}
}
/// <summary>
/// Trigger the doafter for scanning
/// </summary>
private void OnAfterInteract(Entity<HealthAnalyzerComponent> uid, ref AfterInteractEvent args)
{
if (args.Target == null || !args.CanReach || !HasComp<MobStateComponent>(args.Target) || !_cell.HasDrawCharge(uid, user: args.User))
return;
_audio.PlayPvs(uid.Comp.ScanningBeginSound, uid);
_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, args.User, uid.Comp.ScanDelay, new HealthAnalyzerDoAfterEvent(), uid, target: args.Target, used: uid)
{
NeedHand = true,
BreakOnMove = true
});
var msg = Loc.GetString("health-analyzer-popup-scan-target", ("user", Identity.Entity(args.User, EntityManager)));
_popupSystem.PopupEntity(msg, args.Target.Value, args.Target.Value, PopupType.Medium);
}
private void OnDoAfter(Entity<HealthAnalyzerComponent> uid, ref HealthAnalyzerDoAfterEvent args)
{
if (args.Handled || args.Cancelled || args.Target == null || !_cell.HasDrawCharge(uid, user: args.User))
return;
_audio.PlayPvs(uid.Comp.ScanningEndSound, uid);
OpenUserInterface(args.User, uid);
BeginAnalyzingEntity(uid, args.Target.Value);
args.Handled = true;
}
/// <summary>
/// Turn off when placed into a storage item or moved between slots/hands
/// </summary>
private void OnInsertedIntoContainer(Entity<HealthAnalyzerComponent> uid, ref EntGotInsertedIntoContainerMessage args)
{
if (uid.Comp.ScannedEntity is { } patient)
_toggle.TryDeactivate(uid.Owner);
}
/// <summary>
/// Disable continuous updates once turned off
/// </summary>
private void OnToggled(Entity<HealthAnalyzerComponent> ent, ref ItemToggledEvent args)
{
if (!args.Activated && ent.Comp.ScannedEntity is { } patient)
StopAnalyzingEntity(ent, patient);
}
/// <summary>
/// Turn off the analyser when dropped
/// </summary>
private void OnDropped(Entity<HealthAnalyzerComponent> uid, ref DroppedEvent args)
{
if (uid.Comp.ScannedEntity is { } patient)
_toggle.TryDeactivate(uid.Owner);
}
private void OpenUserInterface(EntityUid user, EntityUid analyzer)
{
if (!_uiSystem.HasUi(analyzer, HealthAnalyzerUiKey.Key))
return;
_uiSystem.OpenUi(analyzer, HealthAnalyzerUiKey.Key, user);
}
/// <summary>
/// Mark the entity as having its health analyzed, and link the analyzer to it
/// </summary>
/// <param name="healthAnalyzer">The health analyzer that should receive the updates</param>
/// <param name="target">The entity to start analyzing</param>
private void BeginAnalyzingEntity(Entity<HealthAnalyzerComponent> healthAnalyzer, EntityUid target)
{
//Link the health analyzer to the scanned entity
healthAnalyzer.Comp.ScannedEntity = target;
_toggle.TryActivate(healthAnalyzer.Owner);
UpdateScannedUser(healthAnalyzer, target, true);
}
/// <summary>
/// Remove the analyzer from the active list, and remove the component if it has no active analyzers
/// </summary>
/// <param name="healthAnalyzer">The health analyzer that's receiving the updates</param>
/// <param name="target">The entity to analyze</param>
private void StopAnalyzingEntity(Entity<HealthAnalyzerComponent> healthAnalyzer, EntityUid target)
{
//Unlink the analyzer
healthAnalyzer.Comp.ScannedEntity = null;
_toggle.TryDeactivate(healthAnalyzer.Owner);
UpdateScannedUser(healthAnalyzer, target, false);
}
/// <summary>
/// Send an update for the target to the healthAnalyzer
/// </summary>
/// <param name="healthAnalyzer">The health analyzer</param>
/// <param name="target">The entity being scanned</param>
/// <param name="scanMode">True makes the UI show ACTIVE, False makes the UI show INACTIVE</param>
public void UpdateScannedUser(EntityUid healthAnalyzer, EntityUid target, bool scanMode)
{
if (!_uiSystem.HasUi(healthAnalyzer, HealthAnalyzerUiKey.Key))
return;
if (!HasComp<DamageableComponent>(target))
return;
var bodyTemperature = float.NaN;
if (TryComp<TemperatureComponent>(target, out var temp))
bodyTemperature = temp.CurrentTemperature;
var bloodAmount = float.NaN;
var bleeding = false;
if (TryComp<BloodstreamComponent>(target, out var bloodstream) &&
_solutionContainerSystem.ResolveSolution(target, bloodstream.BloodSolutionName,
ref bloodstream.BloodSolution, out var bloodSolution))
{
bloodAmount = bloodSolution.FillFraction;
bleeding = bloodstream.BleedAmount > 0;
}
_uiSystem.ServerSendUiMessage(healthAnalyzer, HealthAnalyzerUiKey.Key, new HealthAnalyzerScannedUserMessage(
GetNetEntity(target),
bodyTemperature,
bloodAmount,
scanMode,
bleeding
));
}
}