* item toggle refactoring and some new systems * add ToggleClothing component/system * unhardcode magboots gravity logic * make magboots and speedboots use ItemToggle and stuff * remove now useless clothing components * update client/server magboots systems * add note to use ItemToggledEvent in ToggleActionEvent doc * refactor PowerCellDraw to use ItemToggle for ui open/close control * add TryUseCharges, refactor charges system * update magboot trigger code * make borg use ItemToggle, network SelectedModule instead of now removed Activated * add AccessToggle for borg * the giga ninja refactor * update ninja yml * update ItemToggle usage for some stuff * fix activatableui requires power * random fixing * yaml fixing * nuke ItemToggleDisarmMalus * make defib use ItemToggle * make things that use power not turn on if missing use charge * pro * fix sound prediction * bruh * proximity detector use ItemToggle * oop * big idiot syndrome * fix ninja spawn rule and make it generic * fix ninja spawn rule yml * move loading profiles into AntagLoadProfileRule * more ninja refactor * ninja yml fixes * the dreaded copy paste ops * remove useless NinjaRuleComponent and ue AntagSelection for greeting * fix invisibility * move IsCompleted to SharedObjectivesSystem * ability fixes * oop fix powercell instantly draining itself * sentient speedboots gaming * make reflect use ItemToggle * fix other test * loadprofilerule moved into its own pr * remove conflict with dragon refactor * remove all GenericAntag code from ninja * ) * probably * remove old enabled * great language bravo vince * GREAT LANGUAGE * who made this language * because it stinks * reparent blood-red magboots to magboots probbbly works * most of the review stuff * hasGrav doesnt mean what i thought it did * make health analyzer use itemtoggle, not fail test * fix mag/speed boots being wacky * UNTROLL * add ItemToggle to the random health analyzers * a * remove unused obsolete borg func * untrolling * :trollface: * fix test * fix * g * untroll --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
59 lines
1.6 KiB
C#
59 lines
1.6 KiB
C#
using Robust.Shared.Audio;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Server.Medical.Components;
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/// <summary>
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/// After scanning, retrieves the target Uid to use with its related UI.
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/// </summary>
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/// <remarks>
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/// Requires <c>ItemToggleComponent</c>.
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/// </remarks>
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[RegisterComponent, AutoGenerateComponentPause]
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[Access(typeof(HealthAnalyzerSystem), typeof(CryoPodSystem))]
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public sealed partial class HealthAnalyzerComponent : Component
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{
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/// <summary>
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/// When should the next update be sent for the patient
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/// </summary>
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
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[AutoPausedField]
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public TimeSpan NextUpdate = TimeSpan.Zero;
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/// <summary>
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/// The delay between patient health updates
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/// </summary>
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[DataField]
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public TimeSpan UpdateInterval = TimeSpan.FromSeconds(1);
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/// <summary>
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/// How long it takes to scan someone.
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/// </summary>
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[DataField]
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public TimeSpan ScanDelay = TimeSpan.FromSeconds(0.8);
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/// <summary>
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/// Which entity has been scanned, for continuous updates
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/// </summary>
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[DataField]
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public EntityUid? ScannedEntity;
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/// <summary>
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/// The maximum range in tiles at which the analyzer can receive continuous updates
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/// </summary>
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[DataField]
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public float MaxScanRange = 2.5f;
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/// <summary>
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/// Sound played on scanning begin
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/// </summary>
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[DataField]
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public SoundSpecifier? ScanningBeginSound;
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/// <summary>
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/// Sound played on scanning end
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/// </summary>
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[DataField]
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public SoundSpecifier? ScanningEndSound;
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}
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