80 lines
2.7 KiB
C#
80 lines
2.7 KiB
C#
using Content.Shared.ActionBlocker;
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using Content.Shared.Movement;
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using Content.Shared.Shuttles.Components;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Shuttles
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{
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public abstract class SharedShuttleConsoleSystem : EntitySystem
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{
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[Dependency] protected readonly ActionBlockerSystem ActionBlockerSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PilotComponent, UpdateCanMoveEvent>(HandleMovementBlock);
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SubscribeLocalEvent<PilotComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<PilotComponent, ComponentShutdown>(HandlePilotShutdown);
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SubscribeLocalEvent<PilotComponent, ComponentGetState>(OnGetState);
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SubscribeLocalEvent<PilotComponent, ComponentHandleState>(OnHandleState);
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}
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private void OnGetState(EntityUid uid, PilotComponent component, ref ComponentGetState args)
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{
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args.State = new PilotComponentState(component.Console?.Owner);
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}
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private void OnHandleState(EntityUid uid, PilotComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not PilotComponentState state) return;
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var console = state.Console.GetValueOrDefault();
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if (!console.IsValid())
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{
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component.Console = null;
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return;
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}
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if (!TryComp<SharedShuttleConsoleComponent>(console, out var shuttleConsoleComponent))
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{
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Logger.Warning($"Unable to set Helmsman console to {console}");
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return;
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}
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component.Console = shuttleConsoleComponent;
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ActionBlockerSystem.UpdateCanMove(uid);
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}
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[Serializable, NetSerializable]
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private sealed class PilotComponentState : ComponentState
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{
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public EntityUid? Console { get; }
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public PilotComponentState(EntityUid? uid)
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{
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Console = uid;
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}
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}
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protected virtual void HandlePilotShutdown(EntityUid uid, PilotComponent component, ComponentShutdown args)
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{
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ActionBlockerSystem.UpdateCanMove(uid);
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}
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private void OnStartup(EntityUid uid, PilotComponent component, ComponentStartup args)
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{
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ActionBlockerSystem.UpdateCanMove(uid);
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}
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private void HandleMovementBlock(EntityUid uid, PilotComponent component, UpdateCanMoveEvent args)
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{
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if (component.LifeStage > ComponentLifeStage.Running)
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return;
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if (component.Console == null) return;
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args.Cancel();
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}
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}
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}
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