33 lines
892 B
C#
33 lines
892 B
C#
using Robust.Shared.GameStates;
|
|
using Robust.Shared.Serialization;
|
|
|
|
namespace Content.Shared.Jittering
|
|
{
|
|
[Access(typeof(SharedJitteringSystem))]
|
|
[RegisterComponent, NetworkedComponent]
|
|
public sealed class JitteringComponent : Component
|
|
{
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public float Amplitude { get; set; }
|
|
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public float Frequency { get; set; }
|
|
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public Vector2 LastJitter { get; set; }
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public sealed class JitteringComponentState : ComponentState
|
|
{
|
|
public float Amplitude { get; }
|
|
public float Frequency { get; }
|
|
|
|
public JitteringComponentState(float amplitude, float frequency)
|
|
{
|
|
Amplitude = amplitude;
|
|
Frequency = frequency;
|
|
}
|
|
}
|
|
}
|