92 lines
2.7 KiB
C#
92 lines
2.7 KiB
C#
using System.Linq;
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using Content.Server.Atmos;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.NodeContainer.Nodes;
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using Content.Shared.Atmos;
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using Robust.Shared.Utility;
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namespace Content.Server.NodeContainer.NodeGroups
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{
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public interface IPipeNet : INodeGroup, IGasMixtureHolder
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{
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/// <summary>
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/// Causes gas in the PipeNet to react.
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/// </summary>
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void Update();
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}
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[NodeGroup(NodeGroupID.Pipe)]
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public sealed class PipeNet : BaseNodeGroup, IPipeNet
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{
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[ViewVariables] public GasMixture Air { get; set; } = new() {Temperature = Atmospherics.T20C};
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[ViewVariables] private AtmosphereSystem? _atmosphereSystem;
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public EntityUid Grid => GridId;
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public override void Initialize(Node sourceNode)
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{
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base.Initialize(sourceNode);
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_atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
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_atmosphereSystem.AddPipeNet(this);
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}
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public void Update()
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{
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_atmosphereSystem?.React(Air, this);
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}
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public override void LoadNodes(List<Node> groupNodes)
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{
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base.LoadNodes(groupNodes);
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foreach (var node in groupNodes)
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{
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var pipeNode = (PipeNode) node;
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Air.Volume += pipeNode.Volume;
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}
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}
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public override void RemoveNode(Node node)
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{
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base.RemoveNode(node);
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// if the node is simply being removed into a separate group, we do nothing, as gas redistribution will be
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// handled by AfterRemake(). But if it is being deleted, we actually want to remove the gas stored in this node.
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if (!node.Deleting || node is not PipeNode pipe)
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return;
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Air.Multiply(1f - pipe.Volume / Air.Volume);
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Air.Volume -= pipe.Volume;
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}
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public override void AfterRemake(IEnumerable<IGrouping<INodeGroup?, Node>> newGroups)
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{
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RemoveFromGridAtmos();
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var newAir = new List<GasMixture>(newGroups.Count());
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foreach (var newGroup in newGroups)
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{
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if (newGroup.Key is IPipeNet newPipeNet)
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newAir.Add(newPipeNet.Air);
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}
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_atmosphereSystem!.DivideInto(Air, newAir);
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}
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private void RemoveFromGridAtmos()
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{
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DebugTools.AssertNotNull(_atmosphereSystem);
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_atmosphereSystem?.RemovePipeNet(this);
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}
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public override string GetDebugData()
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{
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return @$"Pressure: { Air.Pressure:G3}
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Temperature: {Air.Temperature:G3}
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Volume: {Air.Volume:G3}";
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}
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}
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}
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