Files
tbd-station-14/Content.Server/Light/Components/MatchstickComponent.cs

30 lines
929 B
C#

using Content.Shared.Smoking;
using Content.Shared.Sound;
using Content.Server.Light.EntitySystems;
namespace Content.Server.Light.Components
{
[RegisterComponent]
[Access(typeof(MatchstickSystem))]
public sealed class MatchstickComponent : Component
{
/// <summary>
/// Current state to matchstick. Can be <code>Unlit</code>, <code>Lit</code> or <code>Burnt</code>.
/// </summary>
[ViewVariables]
public SmokableState CurrentState = SmokableState.Unlit;
/// <summary>
/// How long will matchstick last in seconds.
/// </summary>
[ViewVariables(VVAccess.ReadOnly)]
[DataField("duration")]
public int Duration = 10;
/// <summary>
/// Sound played when you ignite the matchstick.
/// </summary>
[DataField("igniteSound", required: true)] public SoundSpecifier IgniteSound = default!;
}
}