Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: T-Stalker <le0nel_1van@hotmail.com> Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
284 lines
11 KiB
C#
284 lines
11 KiB
C#
using Content.Server.Administration.Logs;
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using Content.Server.CombatMode;
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using Content.Server.Hands.Components;
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using Content.Server.Pulling;
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using Content.Server.Storage.Components;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Database;
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using Content.Shared.DragDrop;
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using Content.Shared.Input;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Item;
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using Content.Shared.Pulling.Components;
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using Content.Shared.Weapons.Melee;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Map;
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using Robust.Shared.Players;
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using static Content.Shared.Storage.SharedStorageComponent;
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namespace Content.Server.Interaction
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{
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/// <summary>
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/// Governs interactions during clicking on entities
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/// </summary>
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[UsedImplicitly]
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public sealed class InteractionSystem : SharedInteractionSystem
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{
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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[Dependency] private readonly PullingSystem _pullSystem = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeNetworkEvent<DragDropRequestEvent>(HandleDragDropRequestEvent);
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CommandBinds.Builder
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.Bind(ContentKeyFunctions.TryPullObject,
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new PointerInputCmdHandler(HandleTryPullObject))
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.Register<InteractionSystem>();
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}
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public override void Shutdown()
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{
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CommandBinds.Unregister<InteractionSystem>();
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base.Shutdown();
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}
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public override bool CanAccessViaStorage(EntityUid user, EntityUid target)
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{
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if (Deleted(target))
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return false;
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if (!target.TryGetContainer(out var container))
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return false;
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if (!TryComp(container.Owner, out ServerStorageComponent? storage))
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return false;
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if (storage.Storage?.ID != container.ID)
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return false;
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if (!TryComp(user, out ActorComponent? actor))
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return false;
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// we don't check if the user can access the storage entity itself. This should be handed by the UI system.
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return _uiSystem.SessionHasOpenUi(container.Owner, StorageUiKey.Key, actor.PlayerSession);
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}
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#region Drag drop
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private void HandleDragDropRequestEvent(DragDropRequestEvent msg, EntitySessionEventArgs args)
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{
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if (!ValidateClientInput(args.SenderSession, msg.DropLocation, msg.Target, out var userEntity))
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{
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Logger.InfoS("system.interaction", $"DragDropRequestEvent input validation failed");
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return;
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}
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if (Deleted(msg.Dropped) || Deleted(msg.Target))
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return;
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if (!_actionBlockerSystem.CanInteract(userEntity.Value, msg.Target))
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return;
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var interactionArgs = new DragDropEvent(userEntity.Value, msg.DropLocation, msg.Dropped, msg.Target);
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// must be in range of both the target and the object they are drag / dropping
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// Client also does this check but ya know we gotta validate it.
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if (!InRangeUnobstructed(interactionArgs.User, interactionArgs.Dragged, popup: true)
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|| !InRangeUnobstructed(interactionArgs.User, interactionArgs.Target, popup: true))
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return;
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// trigger dragdrops on the dropped entity
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RaiseLocalEvent(msg.Dropped, interactionArgs);
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if (interactionArgs.Handled)
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return;
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foreach (var dragDrop in AllComps<IDraggable>(msg.Dropped))
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{
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if (dragDrop.CanDrop(interactionArgs) &&
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dragDrop.Drop(interactionArgs))
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{
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return;
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}
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}
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// trigger dragdropons on the targeted entity
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RaiseLocalEvent(msg.Target, interactionArgs, false);
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if (interactionArgs.Handled)
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return;
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foreach (var dragDropOn in AllComps<IDragDropOn>(msg.Target))
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{
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if (dragDropOn.CanDragDropOn(interactionArgs) &&
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dragDropOn.DragDropOn(interactionArgs))
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{
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return;
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}
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}
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}
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#endregion
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/// <summary>
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/// Entity will try and use their active hand at the target location.
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/// Don't use for players
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/// </summary>
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/// <param name="entity"></param>
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/// <param name="coords"></param>
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/// <param name="uid"></param>
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internal void AiUseInteraction(EntityUid entity, EntityCoordinates coords, EntityUid uid)
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{
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if (HasComp<ActorComponent>(entity))
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throw new InvalidOperationException();
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UserInteraction(entity, coords, uid);
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}
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private bool HandleTryPullObject(ICommonSession? session, EntityCoordinates coords, EntityUid uid)
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{
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if (!ValidateClientInput(session, coords, uid, out var userEntity))
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{
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Logger.InfoS("system.interaction", $"TryPullObject input validation failed");
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return true;
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}
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if (userEntity.Value == uid)
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return false;
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if (Deleted(uid))
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return false;
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if (!InRangeUnobstructed(userEntity.Value, uid, popup: true))
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return false;
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if (!TryComp(uid, out SharedPullableComponent? pull))
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return false;
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return _pullSystem.TogglePull(userEntity.Value, pull);
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}
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public override void DoAttack(EntityUid user, EntityCoordinates coordinates, bool wideAttack, EntityUid? target = null)
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{
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// TODO PREDICTION move server-side interaction logic into the shared system for interaction prediction.
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if (!ValidateInteractAndFace(user, coordinates))
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return;
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// Check general interaction blocking.
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if (!_actionBlockerSystem.CanInteract(user, target))
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return;
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// Check combat-specific action blocking.
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if (!_actionBlockerSystem.CanAttack(user, target))
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return;
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if (!wideAttack)
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{
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// Check if interacted entity is in the same container, the direct child, or direct parent of the user.
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if (target != null && !Deleted(target.Value) && !ContainerSystem.IsInSameOrParentContainer(user, target.Value) && !CanAccessViaStorage(user, target.Value))
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{
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Logger.WarningS("system.interaction",
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$"User entity {ToPrettyString(user):user} clicked on object {ToPrettyString(target.Value):target} that isn't the parent, child, or in the same container");
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return;
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}
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// TODO: Replace with body attack range when we get something like arm length or telekinesis or something.
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var unobstructed = (target == null)
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? InRangeUnobstructed(user, coordinates)
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: InRangeUnobstructed(user, target.Value);
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if (!unobstructed)
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return;
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}
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// Verify user has a hand, and find what object they are currently holding in their active hand
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if (TryComp(user, out HandsComponent? hands))
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{
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var item = hands.ActiveHandEntity;
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if (!Deleted(item))
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{
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var meleeVee = new MeleeAttackAttemptEvent();
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RaiseLocalEvent(item.Value, ref meleeVee);
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if (meleeVee.Cancelled) return;
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if (wideAttack)
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{
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var ev = new WideAttackEvent(item.Value, user, coordinates);
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RaiseLocalEvent(item.Value, ev, false);
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if (ev.Handled)
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{
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_adminLogger.Add(LogType.AttackArmedWide, LogImpact.Low, $"{ToPrettyString(user):user} wide attacked with {ToPrettyString(item.Value):used} at {coordinates}");
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return;
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}
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}
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else
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{
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var ev = new ClickAttackEvent(item.Value, user, coordinates, target);
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RaiseLocalEvent(item.Value, ev, false);
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if (ev.Handled)
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{
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if (target != null)
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{
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_adminLogger.Add(LogType.AttackArmedClick, LogImpact.Low,
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$"{ToPrettyString(user):user} attacked {ToPrettyString(target.Value):target} with {ToPrettyString(item.Value):used} at {coordinates}");
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}
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else
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{
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_adminLogger.Add(LogType.AttackArmedClick, LogImpact.Low,
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$"{ToPrettyString(user):user} attacked with {ToPrettyString(item.Value):used} at {coordinates}");
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}
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return;
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}
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}
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}
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else if (!wideAttack && target != null && HasComp<SharedItemComponent>(target.Value))
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{
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// We pick up items if our hand is empty, even if we're in combat mode.
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InteractHand(user, target.Value);
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return;
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}
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}
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// TODO: Make this saner?
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// Attempt to do unarmed combat. We don't check for handled just because at this point it doesn't matter.
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if (wideAttack)
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{
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var ev = new WideAttackEvent(user, user, coordinates);
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RaiseLocalEvent(user, ev, false);
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if (ev.Handled)
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_adminLogger.Add(LogType.AttackUnarmedWide, LogImpact.Low, $"{ToPrettyString(user):user} wide attacked at {coordinates}");
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}
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else
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{
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var ev = new ClickAttackEvent(user, user, coordinates, target);
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RaiseLocalEvent(user, ev, false);
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if (ev.Handled)
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{
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if (target != null)
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{
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_adminLogger.Add(LogType.AttackUnarmedClick, LogImpact.Low,
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$"{ToPrettyString(user):user} attacked {ToPrettyString(target.Value):target} at {coordinates}");
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}
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else
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{
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_adminLogger.Add(LogType.AttackUnarmedClick, LogImpact.Low,
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$"{ToPrettyString(user):user} attacked at {coordinates}");
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}
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}
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}
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}
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}
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}
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