Files
tbd-station-14/Content.Server/Interfaces/GameTicking/IGameTicker.cs
ike709 915fffb635 Latejoin Job Selection (#1284)
* UI version 1

* Latejoining

* cleanup

* missed a line

* Various fixes

* comment
2020-07-10 15:27:55 +02:00

57 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using Content.Server.GameTicking;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Map;
using Robust.Shared.Timing;
namespace Content.Server.Interfaces.GameTicking
{
/// <summary>
/// The game ticker is responsible for managing the round-by-round system of the game.
/// </summary>
public interface IGameTicker
{
GameRunLevel RunLevel { get; }
event Action<GameRunLevelChangedEventArgs> OnRunLevelChanged;
event Action<GameRuleAddedEventArgs> OnRuleAdded;
void Initialize();
void Update(FrameEventArgs frameEventArgs);
void RestartRound();
void StartRound(bool force = false);
void EndRound();
void Respawn(IPlayerSession targetPlayer);
void MakeObserve(IPlayerSession player);
void MakeJoinGame(IPlayerSession player, string jobId);
void ToggleReady(IPlayerSession player, bool ready);
GridCoordinates GetLateJoinSpawnPoint();
GridCoordinates GetJobSpawnPoint(string jobId);
GridCoordinates GetObserverSpawnPoint();
// GameRule system.
T AddGameRule<T>() where T : GameRule, new();
bool HasGameRule(Type type);
void RemoveGameRule(GameRule rule);
IEnumerable<GameRule> ActiveGameRules { get; }
bool TryGetPreset(string name, out Type type);
void SetStartPreset(Type type, bool force = false);
void SetStartPreset(string name, bool force = false);
/// <returns>true if changed, false otherwise</returns>
bool PauseStart(bool pause = true);
/// <returns>true if paused, false otherwise</returns>
bool TogglePause();
bool DelayStart(TimeSpan time);
Dictionary<string, int> GetAvailablePositions();
}
}