* Emergent Sanitation Gameplay * Fix the map * Address review * Mention if it's slippery in the description
34 lines
1004 B
C#
34 lines
1004 B
C#
using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Random;
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namespace Content.Server.GameObjects.Components.Items.Storage.Fill
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{
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[RegisterComponent]
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internal sealed class CustodialClosetFillComponent : Component, IMapInit
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{
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public override string Name => "CustodialClosetFill";
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void IMapInit.MapInit()
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{
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var storage = Owner.GetComponent<IStorageComponent>();
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var random = IoCManager.Resolve<IRobustRandom>();
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void Spawn(string prototype)
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{
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storage.Insert(Owner.EntityManager.SpawnEntity(prototype, Owner.Transform.GridPosition));
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}
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Spawn("MopItem");
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Spawn("MopBucket");
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Spawn("WetFloorSign");
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Spawn("WetFloorSign");
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Spawn("WetFloorSign");
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Spawn("TrashBag");
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Spawn("TrashBag");
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}
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}
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}
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