124 lines
3.3 KiB
C#
124 lines
3.3 KiB
C#
using System.Linq;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Robust.Server.GameObjects;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.BarSign
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{
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[RegisterComponent]
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public class BarSignComponent : Component, IMapInit
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{
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public override string Name => "BarSign";
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#pragma warning disable 649
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[Dependency] private readonly IPrototypeManager _prototypeManager;
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[Dependency] private readonly IRobustRandom _robustRandom;
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#pragma warning restore 649
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private string _currentSign;
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private PowerReceiverComponent _power;
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private SpriteComponent _sprite;
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[ViewVariables(VVAccess.ReadWrite)]
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public string CurrentSign
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{
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get => _currentSign;
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set
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{
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_currentSign = value;
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UpdateSignInfo();
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}
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}
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private void UpdateSignInfo()
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{
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if (_currentSign == null)
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{
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return;
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}
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if (!_prototypeManager.TryIndex(_currentSign, out BarSignPrototype prototype))
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{
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Logger.ErrorS("barSign", $"Invalid bar sign prototype: \"{_currentSign}\"");
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return;
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}
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if (!_power.Powered)
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{
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_sprite.LayerSetState(0, "empty");
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_sprite.LayerSetShader(0, "shaded");
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}
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else
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{
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_sprite.LayerSetState(0, prototype.Icon);
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_sprite.LayerSetShader(0, "unshaded");
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}
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if (!string.IsNullOrEmpty(prototype.Name))
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{
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Owner.Name = prototype.Name;
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}
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else
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{
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Owner.Name = Loc.GetString("bar sign");
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}
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Owner.Description = prototype.Description;
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}
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public override void Initialize()
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{
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base.Initialize();
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_power = Owner.GetComponent<PowerReceiverComponent>();
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_sprite = Owner.GetComponent<SpriteComponent>();
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_power.OnPowerStateChanged += PowerOnOnPowerStateChanged;
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UpdateSignInfo();
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}
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public override void OnRemove()
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{
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_power.OnPowerStateChanged -= PowerOnOnPowerStateChanged;
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base.OnRemove();
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}
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private void PowerOnOnPowerStateChanged(object sender, PowerStateEventArgs e)
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{
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UpdateSignInfo();
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _currentSign, "current", null);
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}
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public void MapInit()
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{
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if (_currentSign != null)
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{
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return;
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}
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var prototypes = _prototypeManager.EnumeratePrototypes<BarSignPrototype>().Where(p => !p.Hidden)
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.ToList();
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var prototype = _robustRandom.Pick(prototypes);
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CurrentSign = prototype.ID;
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}
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}
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}
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