Considerations are now instantiated under a manager and re-used between entities where they pass in their blackboard to get a score back. Also makes the API a bit nicer to use. Also some random cleanup. Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
22 lines
871 B
C#
22 lines
871 B
C#
using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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namespace Content.Server.AI.Utility.Considerations.Movement
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{
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public sealed class DistanceCon : Consideration
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{
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protected override float GetScore(Blackboard context)
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{
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var self = context.GetState<SelfState>().GetValue();
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var target = context.GetState<TargetEntityState>().GetValue();
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if (target == null || target.Transform.GridID != self.Transform.GridID)
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{
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return 0.0f;
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}
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// Kind of just pulled a max distance out of nowhere. Add 0.01 just in case it's reaally far and we have no choice so it'll still be considered at least.
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return (target.Transform.GridPosition.Position - self.Transform.GridPosition.Position).Length / 100 + 0.01f;
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}
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}
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}
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