Files
tbd-station-14/Content.Server/AI/Utility/Considerations/Movement/DistanceCon.cs
metalgearsloth 5aefae184c Refactor AI considerations (#1278)
Considerations are now instantiated under a manager and re-used between entities where they pass in their blackboard to get a score back.
Also makes the API a bit nicer to use.
Also some random cleanup.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-07-08 01:37:35 +02:00

22 lines
871 B
C#

using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
namespace Content.Server.AI.Utility.Considerations.Movement
{
public sealed class DistanceCon : Consideration
{
protected override float GetScore(Blackboard context)
{
var self = context.GetState<SelfState>().GetValue();
var target = context.GetState<TargetEntityState>().GetValue();
if (target == null || target.Transform.GridID != self.Transform.GridID)
{
return 0.0f;
}
// Kind of just pulled a max distance out of nowhere. Add 0.01 just in case it's reaally far and we have no choice so it'll still be considered at least.
return (target.Transform.GridPosition.Position - self.Transform.GridPosition.Position).Length / 100 + 0.01f;
}
}
}