Considerations are now instantiated under a manager and re-used between entities where they pass in their blackboard to get a score back. Also makes the API a bit nicer to use. Also some random cleanup. Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
68 lines
2.3 KiB
C#
68 lines
2.3 KiB
C#
using System;
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States.Utility;
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namespace Content.Server.AI.Utility.Considerations
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{
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public abstract class Consideration
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{
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protected abstract float GetScore(Blackboard context);
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private float GetAdjustedScore(Blackboard context)
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{
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var score = GetScore(context);
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var considerationsCount = context.GetState<ConsiderationState>().GetValue();
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var modificationFactor = 1.0f - 1.0f / considerationsCount;
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var makeUpValue = (1.0f - score) * modificationFactor;
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var adjustedScore = score + makeUpValue * score;
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return Math.Clamp(adjustedScore, 0.0f, 1.0f);
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}
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public Func<float> BoolCurve(Blackboard context)
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{
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float Result()
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{
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var adjustedScore = GetAdjustedScore(context);
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// ReSharper disable once CompareOfFloatsByEqualityOperator
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return adjustedScore == 1.0f ? 1.0f : 0.0f;
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}
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return Result;
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}
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public Func<float> InverseBoolCurve(Blackboard context)
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{
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float Result()
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{
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var adjustedScore = GetAdjustedScore(context);
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// ReSharper disable once CompareOfFloatsByEqualityOperator
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return adjustedScore == 1.0f ? 0.0f : 1.0f;
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}
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return Result;
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}
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public Func<float> LogisticCurve(Blackboard context, float slope, float exponent, float yOffset, float xOffset)
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{
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float Result()
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{
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var adjustedScore = GetAdjustedScore(context);
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return Math.Clamp(exponent * (1 / (1 + (float) Math.Pow(Math.Log(1000) * slope, -1 * adjustedScore + xOffset))) + yOffset, 0.0f, 1.0f);
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}
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return Result;
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}
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public Func<float> QuadraticCurve(Blackboard context, float slope, float exponent, float yOffset, float xOffset)
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{
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float Result()
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{
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var adjustedScore = GetAdjustedScore(context);
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return Math.Clamp(slope * (float) Math.Pow(adjustedScore - xOffset, exponent) + yOffset, 0.0f, 1.0f);
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}
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return Result;
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}
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}
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}
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