Files
tbd-station-14/Content.Server/AI/Utility/Considerations/Combat/TargetIsDeadCon.cs
metalgearsloth 5aefae184c Refactor AI considerations (#1278)
Considerations are now instantiated under a manager and re-used between entities where they pass in their blackboard to get a score back.
Also makes the API a bit nicer to use.
Also some random cleanup.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-07-08 01:37:35 +02:00

27 lines
707 B
C#

using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.GameObjects;
namespace Content.Server.AI.Utility.Considerations.Combat
{
public sealed class TargetIsDeadCon : Consideration
{
protected override float GetScore(Blackboard context)
{
var target = context.GetState<TargetEntityState>().GetValue();
if (target == null || !target.TryGetComponent(out SpeciesComponent speciesComponent))
{
return 0.0f;
}
if (speciesComponent.CurrentDamageState is DeadState)
{
return 1.0f;
}
return 0.0f;
}
}
}