Files
tbd-station-14/Content.Server/AI/Utility/Considerations/Combat/Melee/MeleeWeaponSpeedCon.cs
metalgearsloth 5aefae184c Refactor AI considerations (#1278)
Considerations are now instantiated under a manager and re-used between entities where they pass in their blackboard to get a score back.
Also makes the API a bit nicer to use.
Also some random cleanup.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-07-08 01:37:35 +02:00

22 lines
669 B
C#

using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Combat;
using Content.Server.GameObjects.Components.Weapon.Melee;
namespace Content.Server.AI.Utility.Considerations.Combat.Melee
{
public sealed class MeleeWeaponSpeedCon : Consideration
{
protected override float GetScore(Blackboard context)
{
var target = context.GetState<WeaponEntityState>().GetValue();
if (target == null || !target.TryGetComponent(out MeleeWeaponComponent meleeWeaponComponent))
{
return 0.0f;
}
return meleeWeaponComponent.CooldownTime / 10.0f;
}
}
}