Files
tbd-station-14/Content.Client/GameObjects/Components/Disposal/DisposalVisualizer.cs
metalgearsloth 02f827f063 Minor appearance changes (#2370)
* Minor appearance changes

* Remove that redundant deleted property

* Fixes and remove redundant checks

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-11-14 00:42:35 +11:00

76 lines
2.4 KiB
C#

using System;
using Content.Shared.GameObjects.Components.Disposal;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Disposal
{
[UsedImplicitly]
public class DisposalVisualizer : AppearanceVisualizer
{
private string _stateFree;
private string _stateAnchored;
private string _stateBroken;
private void ChangeState(AppearanceComponent appearance)
{
if (!appearance.Owner.TryGetComponent(out ISpriteComponent sprite))
{
return;
}
if (!appearance.TryGetData(DisposalTubeVisuals.VisualState, out DisposalTubeVisualState state))
{
return;
}
var texture = state switch
{
DisposalTubeVisualState.Free => _stateFree,
DisposalTubeVisualState.Anchored => _stateAnchored,
DisposalTubeVisualState.Broken => _stateBroken,
_ => throw new ArgumentOutOfRangeException()
};
sprite.LayerSetState(0, texture);
if (state == DisposalTubeVisualState.Anchored)
{
appearance.Owner.EnsureComponent<SubFloorHideComponent>();
}
else if (appearance.Owner.HasComponent<SubFloorHideComponent>())
{
appearance.Owner.RemoveComponent<SubFloorHideComponent>();
}
}
public override void LoadData(YamlMappingNode node)
{
base.LoadData(node);
_stateFree = node.GetNode("state_free").AsString();
_stateAnchored = node.GetNode("state_anchored").AsString();
_stateBroken = node.GetNode("state_broken").AsString();
}
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
var appearance = entity.EnsureComponent<AppearanceComponent>();
ChangeState(appearance);
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
ChangeState(component);
}
}
}