Files
tbd-station-14/Content.Client/GameObjects/Components/Disposal/DisposalUnitBoundUserInterface.cs
DrSmugleaf 06b1939a60 Update usages of ! is with is not (#2584)
* Update usages of ! is with is not

* Content.IntegrationTests commit

* Content.Server commit

* Content.Shared commit

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-11-27 00:33:31 +11:00

63 lines
1.8 KiB
C#

#nullable enable
using JetBrains.Annotations;
using Robust.Client.GameObjects.Components.UserInterface;
using Robust.Shared.GameObjects.Components.UserInterface;
using static Content.Shared.GameObjects.Components.Disposal.SharedDisposalUnitComponent;
namespace Content.Client.GameObjects.Components.Disposal
{
/// <summary>
/// Initializes a <see cref="DisposalUnitWindow"/> and updates it when new server messages are received.
/// </summary>
[UsedImplicitly]
public class DisposalUnitBoundUserInterface : BoundUserInterface
{
private DisposalUnitWindow? _window;
public DisposalUnitBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
{
}
private void ButtonPressed(UiButton button)
{
SendMessage(new UiButtonPressedMessage(button));
}
protected override void Open()
{
base.Open();
_window = new DisposalUnitWindow();
_window.OpenCentered();
_window.OnClose += Close;
_window.Eject.OnPressed += _ => ButtonPressed(UiButton.Eject);
_window.Engage.OnPressed += _ => ButtonPressed(UiButton.Engage);
_window.Power.OnPressed += _ => ButtonPressed(UiButton.Power);
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (state is not DisposalUnitBoundUserInterfaceState cast)
{
return;
}
_window?.UpdateState(cast);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
_window?.Dispose();
}
}
}
}