49 lines
1.8 KiB
C#
49 lines
1.8 KiB
C#
using Content.Server.Construction.Components;
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using Content.Shared.Containers.ItemSlots;
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using JetBrains.Annotations;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Containers
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{
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/// <summary>
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/// Implements functionality of EmptyOnMachineDeconstructComponent.
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/// </summary>
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[UsedImplicitly]
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public class EmptyOnMachineDeconstructSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<EmptyOnMachineDeconstructComponent, MachineDeconstructedEvent>(OnDeconstruct);
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SubscribeLocalEvent<ItemSlotsComponent, MachineDeconstructedEvent>(OnSlotsDeconstruct);
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}
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// really this should be handled by ItemSlotsSystem, but for whatever reason MachineDeconstructedEvent is server-side? So eh.
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private void OnSlotsDeconstruct(EntityUid uid, ItemSlotsComponent component, MachineDeconstructedEvent args)
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{
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foreach (var slot in component.Slots.Values)
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{
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if (slot.EjectOnDeconstruct && slot.Item != null)
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slot.ContainerSlot.Remove(slot.Item.Value);
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}
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}
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private void OnDeconstruct(EntityUid uid, EmptyOnMachineDeconstructComponent component, MachineDeconstructedEvent ev)
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{
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if (!EntityManager.TryGetComponent<IContainerManager>(uid, out var mComp))
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return;
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var baseCoords = EntityManager.GetComponent<TransformComponent>(component.Owner).Coordinates;
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foreach (var v in component.Containers)
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{
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if (mComp.TryGetContainer(v, out var container))
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{
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container.EmptyContainer(true, baseCoords);
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}
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}
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}
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}
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}
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