57 lines
2.0 KiB
C#
57 lines
2.0 KiB
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared.PAI;
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/// <summary>
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/// pAIs, or Personal AIs, are essentially portable ghost role generators.
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/// In their current implementation in SS14, they create a ghost role anyone can access,
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/// and that a player can also "wipe" (reset/kick out player).
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/// Theoretically speaking pAIs are supposed to use a dedicated "offer and select" system,
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/// with the player holding the pAI being able to choose one of the ghosts in the round.
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/// This seems too complicated for an initial implementation, though,
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/// and there's not always enough players and ghost roles to justify it.
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/// All logic in PAISystem.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class PAIComponent : Component
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{
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/// <summary>
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/// The last person who activated this PAI.
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/// Used for assigning the name.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public EntityUid? LastUser;
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[DataField(serverOnly: true)]
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public EntProtoId? MidiActionId = "ActionPAIPlayMidi";
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[DataField(serverOnly: true)] // server only, as it uses a server-BUI event !type
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public EntityUid? MidiAction;
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[DataField]
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public EntProtoId MapActionId = "ActionPAIOpenMap";
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[DataField, AutoNetworkedField]
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public EntityUid? MapAction;
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/// <summary>
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/// When microwaved there is this chance to brick the pai, kicking out its player and preventing it from being used again.
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/// </summary>
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[DataField]
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public float BrickChance = 0.5f;
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/// <summary>
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/// Locale id for the popup shown when the pai gets bricked.
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/// </summary>
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[DataField]
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public string BrickPopup = "pai-system-brick-popup";
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/// <summary>
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/// Locale id for the popup shown when the pai is microwaved but does not get bricked.
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/// </summary>
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[DataField]
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public string ScramblePopup = "pai-system-scramble-popup";
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}
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