* pass Actor to cartridge messages * NonSerialized gaming --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
24 lines
528 B
C#
24 lines
528 B
C#
using Robust.Shared.Serialization;
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namespace Content.Shared.CartridgeLoader;
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[Serializable, NetSerializable]
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public sealed class CartridgeUiMessage : BoundUserInterfaceMessage
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{
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public CartridgeMessageEvent MessageEvent;
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public CartridgeUiMessage(CartridgeMessageEvent messageEvent)
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{
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MessageEvent = messageEvent;
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}
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}
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[Serializable, NetSerializable]
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public abstract class CartridgeMessageEvent : EntityEventArgs
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{
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public NetEntity LoaderUid;
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[NonSerialized]
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public EntityUid Actor;
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}
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