* add SpawnTableOnUse * make BaseEmitSound more flexible and remove sound from spawntable * add log * :trollface: --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
18 lines
523 B
C#
18 lines
523 B
C#
using Content.Server.Storage.EntitySystems;
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using Content.Shared.EntityTable.EntitySelectors;
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namespace Content.Server.Storage.Components;
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/// <summary>
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/// Spawns items from an entity table when used in hand.
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/// </summary>
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[RegisterComponent, Access(typeof(SpawnTableOnUseSystem))]
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public sealed partial class SpawnTableOnUseComponent : Component
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{
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/// <summary>
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/// The entity table to select entities from.
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/// </summary>
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[DataField(required: true)]
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public EntityTableSelector Table = default!;
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}
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