* Basic emote radial menu * Move out from corvax * Move to UI controller & add to top menu bar and key bind * Make emote play * Add name localization for emotes * Localize chat messages * Fix emote menu * Add categories localization * Fixes * Fix * Add emotes entity blacklist * Fix entity whitelist required all logic * Remove unused wagging emote * Revert sprite * Set default texture for emote icon * Update Resources/keybinds.yml --------- Co-authored-by: Kara <lunarautomaton6@gmail.com>
31 lines
860 B
C#
31 lines
860 B
C#
using Content.Server.Chat.Systems;
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using Content.Shared.Chat;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Speech;
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public sealed partial class EmotesMenuSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly ChatSystem _chat = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeAllEvent<PlayEmoteMessage>(OnPlayEmote);
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}
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private void OnPlayEmote(PlayEmoteMessage msg, EntitySessionEventArgs args)
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{
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var player = args.SenderSession.AttachedEntity;
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if (!player.HasValue)
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return;
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if (!_prototypeManager.TryIndex(msg.ProtoId, out var proto) || proto.ChatTriggers.Count == 0)
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return;
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_chat.TryEmoteWithChat(player.Value, msg.ProtoId);
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}
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}
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