51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
using System.Threading;
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using Content.Server.NPC.Components;
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namespace Content.Server.NPC.HTN;
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[RegisterComponent]
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public sealed partial class HTNComponent : NPCComponent
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{
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/// <summary>
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/// The base task to use for planning
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite),
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DataField("rootTask", required: true)]
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public HTNCompoundTask RootTask = default!;
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/// <summary>
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/// Check any active services for our current plan. This is used to find new targets for example without changing our plan.
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/// </summary>
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[DataField("checkServices")]
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public bool CheckServices = true;
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/// <summary>
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/// The NPC's current plan.
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/// </summary>
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[ViewVariables]
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public HTNPlan? Plan;
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/// <summary>
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/// How long to wait after having planned to try planning again.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("planCooldown")]
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public float PlanCooldown = 0.45f;
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/// <summary>
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/// How much longer until we can try re-planning. This will happen even during update in case something changed.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public float PlanAccumulator = 0f;
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[ViewVariables]
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public HTNPlanJob? PlanningJob = null;
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[ViewVariables]
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public CancellationTokenSource? PlanningToken = null;
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/// <summary>
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/// Is this NPC currently planning?
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/// </summary>
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[ViewVariables] public bool Planning => PlanningJob != null;
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}
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