* reduce network burden of the hunger system * explicit start + last updated * remove auto reformat changes to otherwise untouched code add clamp helper * imagine making breaking changes, documenting them, and then not thinking to check the yaml * comments * Remove unused net manager in hunger system Remove lastAuthoritativeHungerValue from prototypes
35 lines
1.0 KiB
C#
35 lines
1.0 KiB
C#
using Content.Shared.EntityEffects;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Nutrition.EntitySystems;
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using Robust.Shared.Prototypes;
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namespace Content.Server.EntityEffects.EffectConditions;
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public sealed partial class Hunger : EntityEffectCondition
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{
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[DataField]
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public float Max = float.PositiveInfinity;
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[DataField]
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public float Min = 0;
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public override bool Condition(EntityEffectBaseArgs args)
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{
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if (args.EntityManager.TryGetComponent(args.TargetEntity, out HungerComponent? hunger))
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{
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var total = args.EntityManager.System<HungerSystem>().GetHunger(hunger);
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if (total > Min && total < Max)
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return true;
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}
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return false;
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}
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public override string GuidebookExplanation(IPrototypeManager prototype)
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{
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return Loc.GetString("reagent-effect-condition-guidebook-total-hunger",
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("max", float.IsPositiveInfinity(Max) ? (float) int.MaxValue : Max),
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("min", Min));
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}
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}
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