* Cleanup PuddleTest * Cleanup GravityGridTest * Cleanup PowerTest * Cleanup SaveLoadMapTest * Cleanup Body tests * Cleanup ContainerOcclusionTest * Cleanup AirlockTest * Cleanup DamageableTest * Cleanup EntityTest * Cleanup FluidSpillTest * Cleanup FollowerSystemTest * Cleanup HandCuffTest * Cleanup InteractionSystemTests * Cleanup InRangeUnobstructed * Cleanup SimplePredictReconcileTest * Cleanup PostMapInitTest * Cleanup SalvageTest * Cleanup SaveLoadSaveTest * Cleanup ShuttleTest * Cleanup MaterialArbitrageTest * Cleanup PrototypeSaveTest * Fix ShuttleTest * Bunch of small ones * Move JobTests to Station directory * More small fixes * Cleanup InteractionTest.Helpers Had to change a method signature, so some callers were modified too. * Missed one
415 lines
17 KiB
C#
415 lines
17 KiB
C#
#nullable enable annotations
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using System.Numerics;
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using Content.Server.Interaction;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Components;
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using Content.Shared.Item;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Reflection;
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namespace Content.IntegrationTests.Tests.Interaction.Click
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{
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[TestFixture]
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[TestOf(typeof(InteractionSystem))]
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public sealed class InteractionSystemTests
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{
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[TestPrototypes]
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private const string Prototypes = @"
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- type: entity
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id: DummyDebugWall
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components:
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- type: Physics
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bodyType: Dynamic
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- type: Fixtures
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fixtures:
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fix1:
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shape:
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!type:PhysShapeAabb
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bounds: ""-0.25,-0.25,0.25,0.25""
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layer:
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- MobMask
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mask:
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- MobMask
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";
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[Test]
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public async Task InteractionTest()
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{
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await using var pair = await PoolManager.GetServerClient();
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var server = pair.Server;
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var sEntities = server.ResolveDependency<IEntityManager>();
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var mapManager = server.ResolveDependency<IMapManager>();
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var sysMan = server.ResolveDependency<IEntitySystemManager>();
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var handSys = sysMan.GetEntitySystem<SharedHandsSystem>();
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var map = await pair.CreateTestMap();
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var mapId = map.MapId;
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var coords = map.MapCoords;
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await server.WaitIdleAsync();
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EntityUid user = default;
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EntityUid target = default;
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EntityUid item = default;
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await server.WaitAssertion(() =>
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{
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user = sEntities.SpawnEntity(null, coords);
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sEntities.EnsureComponent<HandsComponent>(user);
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sEntities.EnsureComponent<ComplexInteractionComponent>(user);
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handSys.AddHand(user, "hand", HandLocation.Left);
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target = sEntities.SpawnEntity(null, coords);
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item = sEntities.SpawnEntity(null, coords);
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sEntities.EnsureComponent<ItemComponent>(item);
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});
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await server.WaitRunTicks(1);
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var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
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InteractionSystem interactionSystem = default!;
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TestInteractionSystem testInteractionSystem = default!;
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Assert.Multiple(() =>
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{
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Assert.That(entitySystemManager.TryGetEntitySystem(out interactionSystem));
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Assert.That(entitySystemManager.TryGetEntitySystem(out testInteractionSystem));
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});
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var interactUsing = false;
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var interactHand = false;
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await server.WaitAssertion(() =>
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{
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testInteractionSystem.InteractUsingEvent = (ev) => { Assert.That(ev.Target, Is.EqualTo(target)); interactUsing = true; };
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testInteractionSystem.InteractHandEvent = (ev) => { Assert.That(ev.Target, Is.EqualTo(target)); interactHand = true; };
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interactionSystem.UserInteraction(user, sEntities.GetComponent<TransformComponent>(target).Coordinates, target);
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Assert.Multiple(() =>
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{
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Assert.That(interactUsing, Is.False);
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Assert.That(interactHand);
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});
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Assert.That(handSys.TryPickup(user, item));
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interactionSystem.UserInteraction(user, sEntities.GetComponent<TransformComponent>(target).Coordinates, target);
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Assert.That(interactUsing);
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});
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testInteractionSystem.ClearHandlers();
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await pair.CleanReturnAsync();
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}
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[Test]
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public async Task InteractionObstructionTest()
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{
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await using var pair = await PoolManager.GetServerClient();
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var server = pair.Server;
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var sEntities = server.ResolveDependency<IEntityManager>();
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var mapManager = server.ResolveDependency<IMapManager>();
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var sysMan = server.ResolveDependency<IEntitySystemManager>();
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var handSys = sysMan.GetEntitySystem<SharedHandsSystem>();
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var map = await pair.CreateTestMap();
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var mapId = map.MapId;
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var coords = map.MapCoords;
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await server.WaitIdleAsync();
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EntityUid user = default;
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EntityUid target = default;
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EntityUid item = default;
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EntityUid wall = default;
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await server.WaitAssertion(() =>
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{
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user = sEntities.SpawnEntity(null, coords);
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sEntities.EnsureComponent<HandsComponent>(user);
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handSys.AddHand(user, "hand", HandLocation.Left);
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target = sEntities.SpawnEntity(null, new MapCoordinates(new Vector2(1.9f, 0), mapId));
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item = sEntities.SpawnEntity(null, coords);
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sEntities.EnsureComponent<ItemComponent>(item);
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wall = sEntities.SpawnEntity("DummyDebugWall", new MapCoordinates(new Vector2(1, 0), sEntities.GetComponent<TransformComponent>(user).MapID));
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});
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await server.WaitRunTicks(1);
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var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
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InteractionSystem interactionSystem = default!;
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TestInteractionSystem testInteractionSystem = default!;
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Assert.Multiple(() =>
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{
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Assert.That(entitySystemManager.TryGetEntitySystem(out interactionSystem));
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Assert.That(entitySystemManager.TryGetEntitySystem(out testInteractionSystem));
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});
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var interactUsing = false;
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var interactHand = false;
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await server.WaitAssertion(() =>
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{
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testInteractionSystem.InteractUsingEvent = (ev) => { Assert.That(ev.Target, Is.EqualTo(target)); interactUsing = true; };
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testInteractionSystem.InteractHandEvent = (ev) => { Assert.That(ev.Target, Is.EqualTo(target)); interactHand = true; };
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interactionSystem.UserInteraction(user, sEntities.GetComponent<TransformComponent>(target).Coordinates, target);
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Assert.Multiple(() =>
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{
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Assert.That(interactUsing, Is.False);
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Assert.That(interactHand, Is.False);
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});
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Assert.That(handSys.TryPickup(user, item));
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interactionSystem.UserInteraction(user, sEntities.GetComponent<TransformComponent>(target).Coordinates, target);
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Assert.That(interactUsing, Is.False);
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});
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testInteractionSystem.ClearHandlers();
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await pair.CleanReturnAsync();
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}
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[Test]
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public async Task InteractionInRangeTest()
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{
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await using var pair = await PoolManager.GetServerClient();
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var server = pair.Server;
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var sEntities = server.ResolveDependency<IEntityManager>();
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var mapManager = server.ResolveDependency<IMapManager>();
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var sysMan = server.ResolveDependency<IEntitySystemManager>();
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var handSys = sysMan.GetEntitySystem<SharedHandsSystem>();
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var map = await pair.CreateTestMap();
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var mapId = map.MapId;
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var coords = map.MapCoords;
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await server.WaitIdleAsync();
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EntityUid user = default;
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EntityUid target = default;
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EntityUid item = default;
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await server.WaitAssertion(() =>
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{
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user = sEntities.SpawnEntity(null, coords);
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sEntities.EnsureComponent<HandsComponent>(user);
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sEntities.EnsureComponent<ComplexInteractionComponent>(user);
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handSys.AddHand(user, "hand", HandLocation.Left);
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target = sEntities.SpawnEntity(null, new MapCoordinates(new Vector2(SharedInteractionSystem.InteractionRange - 0.1f, 0), mapId));
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item = sEntities.SpawnEntity(null, coords);
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sEntities.EnsureComponent<ItemComponent>(item);
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});
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await server.WaitRunTicks(1);
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var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
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InteractionSystem interactionSystem = default!;
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TestInteractionSystem testInteractionSystem = default!;
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Assert.Multiple(() =>
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{
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Assert.That(entitySystemManager.TryGetEntitySystem(out interactionSystem));
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Assert.That(entitySystemManager.TryGetEntitySystem(out testInteractionSystem));
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});
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var interactUsing = false;
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var interactHand = false;
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await server.WaitAssertion(() =>
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{
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testInteractionSystem.InteractUsingEvent = (ev) => { Assert.That(ev.Target, Is.EqualTo(target)); interactUsing = true; };
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testInteractionSystem.InteractHandEvent = (ev) => { Assert.That(ev.Target, Is.EqualTo(target)); interactHand = true; };
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interactionSystem.UserInteraction(user, sEntities.GetComponent<TransformComponent>(target).Coordinates, target);
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Assert.Multiple(() =>
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{
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Assert.That(interactUsing, Is.False);
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Assert.That(interactHand);
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});
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Assert.That(handSys.TryPickup(user, item));
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interactionSystem.UserInteraction(user, sEntities.GetComponent<TransformComponent>(target).Coordinates, target);
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Assert.That(interactUsing);
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});
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testInteractionSystem.ClearHandlers();
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await pair.CleanReturnAsync();
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}
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[Test]
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public async Task InteractionOutOfRangeTest()
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{
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await using var pair = await PoolManager.GetServerClient();
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var server = pair.Server;
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var sEntities = server.ResolveDependency<IEntityManager>();
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var mapManager = server.ResolveDependency<IMapManager>();
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var sysMan = server.ResolveDependency<IEntitySystemManager>();
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var handSys = sysMan.GetEntitySystem<SharedHandsSystem>();
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var map = await pair.CreateTestMap();
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var mapId = map.MapId;
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var coords = map.MapCoords;
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await server.WaitIdleAsync();
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EntityUid user = default;
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EntityUid target = default;
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EntityUid item = default;
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await server.WaitAssertion(() =>
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{
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user = sEntities.SpawnEntity(null, coords);
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sEntities.EnsureComponent<HandsComponent>(user);
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handSys.AddHand(user, "hand", HandLocation.Left);
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target = sEntities.SpawnEntity(null, new MapCoordinates(new Vector2(SharedInteractionSystem.InteractionRange + 0.01f, 0), mapId));
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item = sEntities.SpawnEntity(null, coords);
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sEntities.EnsureComponent<ItemComponent>(item);
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});
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await server.WaitRunTicks(1);
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var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
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InteractionSystem interactionSystem = default!;
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TestInteractionSystem testInteractionSystem = default!;
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Assert.Multiple(() =>
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{
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Assert.That(entitySystemManager.TryGetEntitySystem(out interactionSystem));
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Assert.That(entitySystemManager.TryGetEntitySystem(out testInteractionSystem));
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});
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var interactUsing = false;
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var interactHand = false;
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await server.WaitAssertion(() =>
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{
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testInteractionSystem.InteractUsingEvent = (ev) => { Assert.That(ev.Target, Is.EqualTo(target)); interactUsing = true; };
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testInteractionSystem.InteractHandEvent = (ev) => { Assert.That(ev.Target, Is.EqualTo(target)); interactHand = true; };
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interactionSystem.UserInteraction(user, sEntities.GetComponent<TransformComponent>(target).Coordinates, target);
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Assert.Multiple(() =>
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{
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Assert.That(interactUsing, Is.False);
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Assert.That(interactHand, Is.False);
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});
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Assert.That(handSys.TryPickup(user, item));
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interactionSystem.UserInteraction(user, sEntities.GetComponent<TransformComponent>(target).Coordinates, target);
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Assert.That(interactUsing, Is.False);
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});
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testInteractionSystem.ClearHandlers();
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await pair.CleanReturnAsync();
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}
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[Test]
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public async Task InsideContainerInteractionBlockTest()
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{
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await using var pair = await PoolManager.GetServerClient();
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var server = pair.Server;
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var sEntities = server.ResolveDependency<IEntityManager>();
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var mapManager = server.ResolveDependency<IMapManager>();
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var sysMan = server.ResolveDependency<IEntitySystemManager>();
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var handSys = sysMan.GetEntitySystem<SharedHandsSystem>();
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var conSystem = sysMan.GetEntitySystem<SharedContainerSystem>();
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var map = await pair.CreateTestMap();
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var mapId = map.MapId;
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var coords = map.MapCoords;
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await server.WaitIdleAsync();
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EntityUid user = default;
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EntityUid target = default;
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EntityUid item = default;
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EntityUid containerEntity = default;
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BaseContainer container = null;
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await server.WaitAssertion(() =>
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{
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user = sEntities.SpawnEntity(null, coords);
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sEntities.EnsureComponent<HandsComponent>(user);
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sEntities.EnsureComponent<ComplexInteractionComponent>(user);
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handSys.AddHand(user, "hand", HandLocation.Left);
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target = sEntities.SpawnEntity(null, coords);
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item = sEntities.SpawnEntity(null, coords);
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sEntities.EnsureComponent<ItemComponent>(item);
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containerEntity = sEntities.SpawnEntity(null, coords);
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container = conSystem.EnsureContainer<Container>(containerEntity, "InteractionTestContainer");
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});
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await server.WaitRunTicks(1);
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var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
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InteractionSystem interactionSystem = default!;
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TestInteractionSystem testInteractionSystem = default!;
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Assert.Multiple(() =>
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{
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Assert.That(entitySystemManager.TryGetEntitySystem(out interactionSystem));
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Assert.That(entitySystemManager.TryGetEntitySystem(out testInteractionSystem));
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});
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await server.WaitIdleAsync();
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var interactUsing = false;
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var interactHand = false;
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await server.WaitAssertion(() =>
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{
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#pragma warning disable NUnit2045 // Interdependent assertions.
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Assert.That(conSystem.Insert(user, container));
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Assert.That(sEntities.GetComponent<TransformComponent>(user).ParentUid, Is.EqualTo(containerEntity));
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#pragma warning restore NUnit2045
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testInteractionSystem.InteractUsingEvent = (ev) => { Assert.That(ev.Target, Is.EqualTo(containerEntity)); interactUsing = true; };
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testInteractionSystem.InteractHandEvent = (ev) => { Assert.That(ev.Target, Is.EqualTo(containerEntity)); interactHand = true; };
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interactionSystem.UserInteraction(user, sEntities.GetComponent<TransformComponent>(target).Coordinates, target);
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Assert.Multiple(() =>
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{
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Assert.That(interactUsing, Is.False);
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Assert.That(interactHand, Is.False);
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});
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interactionSystem.UserInteraction(user, sEntities.GetComponent<TransformComponent>(containerEntity).Coordinates, containerEntity);
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Assert.Multiple(() =>
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{
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Assert.That(interactUsing, Is.False);
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Assert.That(interactHand);
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});
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Assert.That(handSys.TryPickup(user, item));
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interactionSystem.UserInteraction(user, sEntities.GetComponent<TransformComponent>(target).Coordinates, target);
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Assert.That(interactUsing, Is.False);
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interactionSystem.UserInteraction(user, sEntities.GetComponent<TransformComponent>(containerEntity).Coordinates, containerEntity);
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Assert.That(interactUsing, Is.True);
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});
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testInteractionSystem.ClearHandlers();
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await pair.CleanReturnAsync();
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}
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public sealed class TestInteractionSystem : EntitySystem
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{
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public EntityEventHandler<InteractUsingEvent>? InteractUsingEvent;
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public EntityEventHandler<InteractHandEvent>? InteractHandEvent;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<InteractUsingEvent>((e) => InteractUsingEvent?.Invoke(e));
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SubscribeLocalEvent<InteractHandEvent>((e) => InteractHandEvent?.Invoke(e));
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}
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public void ClearHandlers()
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{
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InteractUsingEvent = null;
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InteractHandEvent = null;
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}
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}
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}
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}
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