Files
tbd-station-14/Content.IntegrationTests/Tests/GameRules/StartEndGameRulesTest.cs
2023-08-25 10:56:51 +10:00

54 lines
1.6 KiB
C#

using System.Linq;
using Content.Server.GameTicking;
using Content.Shared.CCVar;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
namespace Content.IntegrationTests.Tests.GameRules;
[TestFixture]
public sealed class StartEndGameRulesTest
{
/// <summary>
/// Tests that all game rules can be added/started/ended at the same time without exceptions.
/// </summary>
[Test]
public async Task TestAllConcurrent()
{
await using var pair = await PoolManager.GetServerClient(new PoolSettings
{
Dirty = true,
DummyTicker = false
});
var server = pair.Server;
await server.WaitIdleAsync();
var gameTicker = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<GameTicker>();
var cfg = server.ResolveDependency<IConfigurationManager>();
Assert.That(cfg.GetCVar(CCVars.GridFill), Is.False);
await server.WaitAssertion(() =>
{
var rules = gameTicker.GetAllGameRulePrototypes().ToList();
rules.Sort((x, y) => string.Compare(x.ID, y.ID, StringComparison.Ordinal));
// Start all rules
foreach (var rule in rules)
{
gameTicker.StartGameRule(rule.ID);
}
});
// Wait three ticks for any random update loops that might happen
await server.WaitRunTicks(3);
await server.WaitAssertion(() =>
{
// End all rules
gameTicker.ClearGameRules();
Assert.That(!gameTicker.GetAddedGameRules().Any());
});
await pair.CleanReturnAsync();
}
}