Fixed stores with multiple currencies having bad formatting and non-functional withdraw screens
297 lines
9.5 KiB
C#
297 lines
9.5 KiB
C#
using System.Linq;
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using System.Text;
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using Content.Client.Actions;
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using Content.Client.Message;
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using Content.Shared.FixedPoint;
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using Content.Shared.Store;
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using Robust.Client.AutoGenerated;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Store.Ui;
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[GenerateTypedNameReferences]
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public sealed partial class StoreMenu : DefaultWindow
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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private StoreWithdrawWindow? _withdrawWindow;
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public event EventHandler<string>? SearchTextUpdated;
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public event Action<BaseButton.ButtonEventArgs, ListingDataWithCostModifiers>? OnListingButtonPressed;
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public event Action<BaseButton.ButtonEventArgs, string>? OnCategoryButtonPressed;
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public event Action<BaseButton.ButtonEventArgs, string, int>? OnWithdrawAttempt;
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public event Action<BaseButton.ButtonEventArgs>? OnRefundAttempt;
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public Dictionary<ProtoId<CurrencyPrototype>, FixedPoint2> Balance = new();
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public string CurrentCategory = string.Empty;
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private List<ListingDataWithCostModifiers> _cachedListings = new();
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public StoreMenu()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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WithdrawButton.OnButtonDown += OnWithdrawButtonDown;
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RefundButton.OnButtonDown += OnRefundButtonDown;
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SearchBar.OnTextChanged += _ => SearchTextUpdated?.Invoke(this, SearchBar.Text);
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}
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public void UpdateBalance(Dictionary<ProtoId<CurrencyPrototype>, FixedPoint2> balance)
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{
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Balance = balance;
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var currency = balance.ToDictionary(type =>
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(type.Key, type.Value), type => _prototypeManager.Index(type.Key));
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var balanceStr = string.Empty;
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foreach (var ((_, amount), proto) in currency)
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{
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balanceStr += Loc.GetString("store-ui-balance-display", ("amount", amount),
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("currency", Loc.GetString(proto.DisplayName, ("amount", 1)))) + "\n";
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}
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BalanceInfo.SetMarkup(balanceStr.TrimEnd());
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var disabled = true;
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foreach (var type in currency)
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{
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if (type.Value.CanWithdraw && type.Value.Cash != null && type.Key.Item2 > 0)
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{
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disabled = false;
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break;
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}
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}
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WithdrawButton.Disabled = disabled;
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}
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public void UpdateListing(List<ListingDataWithCostModifiers> listings)
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{
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_cachedListings = listings;
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UpdateListing();
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}
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public void UpdateListing()
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{
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var sorted = _cachedListings.OrderBy(l => l.Priority)
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.ThenBy(l => l.Cost.Values.Sum());
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// should probably chunk these out instead. to-do if this clogs the internet tubes.
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// maybe read clients prototypes instead?
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ClearListings();
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foreach (var item in sorted)
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{
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AddListingGui(item);
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}
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}
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public void SetFooterVisibility(bool visible)
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{
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TraitorFooter.Visible = visible;
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}
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private void OnWithdrawButtonDown(BaseButton.ButtonEventArgs args)
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{
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// check if window is already open
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if (_withdrawWindow != null && _withdrawWindow.IsOpen)
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{
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_withdrawWindow.MoveToFront();
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return;
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}
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// open a new one
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_withdrawWindow = new StoreWithdrawWindow();
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_withdrawWindow.OpenCentered();
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_withdrawWindow.CreateCurrencyButtons(Balance);
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_withdrawWindow.OnWithdrawAttempt += OnWithdrawAttempt;
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}
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private void OnRefundButtonDown(BaseButton.ButtonEventArgs args)
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{
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OnRefundAttempt?.Invoke(args);
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}
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private void AddListingGui(ListingDataWithCostModifiers listing)
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{
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if (!listing.Categories.Contains(CurrentCategory))
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return;
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var hasBalance = listing.CanBuyWith(Balance);
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var spriteSys = _entityManager.EntitySysManager.GetEntitySystem<SpriteSystem>();
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Texture? texture = null;
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if (listing.Icon != null)
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texture = spriteSys.Frame0(listing.Icon);
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if (listing.ProductEntity != null)
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{
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if (texture == null)
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texture = spriteSys.GetPrototypeIcon(listing.ProductEntity).Default;
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}
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else if (listing.ProductAction != null)
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{
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var actionId = _entityManager.Spawn(listing.ProductAction);
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if (_entityManager.System<ActionsSystem>().TryGetActionData(actionId, out var action) &&
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action.Icon != null)
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{
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texture = spriteSys.Frame0(action.Icon);
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}
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}
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var listingInStock = GetListingPriceString(listing);
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var discount = GetDiscountString(listing);
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var newListing = new StoreListingControl(listing, listingInStock, discount, hasBalance, texture);
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newListing.StoreItemBuyButton.OnButtonDown += args
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=> OnListingButtonPressed?.Invoke(args, listing);
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StoreListingsContainer.AddChild(newListing);
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}
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private string GetListingPriceString(ListingDataWithCostModifiers listing)
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{
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var text = string.Empty;
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if (listing.Cost.Count < 1)
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text = Loc.GetString("store-currency-free");
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else
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{
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foreach (var (type, amount) in listing.Cost)
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{
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var currency = _prototypeManager.Index(type);
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text += Loc.GetString(
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"store-ui-price-display",
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("amount", amount),
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("currency", Loc.GetString(currency.DisplayName, ("amount", amount)))
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);
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}
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}
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return text.TrimEnd();
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}
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private string GetDiscountString(ListingDataWithCostModifiers listingDataWithCostModifiers)
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{
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string discountMessage;
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if (!listingDataWithCostModifiers.IsCostModified)
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{
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return string.Empty;
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}
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var relativeModifiersSummary = listingDataWithCostModifiers.GetModifiersSummaryRelative();
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if (relativeModifiersSummary.Count > 1)
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{
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var sb = new StringBuilder();
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sb.Append('(');
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foreach (var (currency, amount) in relativeModifiersSummary)
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{
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var currencyPrototype = _prototypeManager.Index(currency);
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if (sb.Length != 0)
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{
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sb.Append(", ");
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}
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var currentDiscountMessage = Loc.GetString(
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"store-ui-discount-display-with-currency",
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("amount", amount.ToString("P0")),
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("currency", Loc.GetString(currencyPrototype.DisplayName))
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);
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sb.Append(currentDiscountMessage);
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}
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sb.Append(')');
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discountMessage = sb.ToString();
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}
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else
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{
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// if cost was modified - it should have diff relatively to original cost in 1 or more currency
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// ReSharper disable once GenericEnumeratorNotDisposed Dictionary enumerator doesn't require dispose
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var enumerator = relativeModifiersSummary.GetEnumerator();
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enumerator.MoveNext();
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var amount = enumerator.Current.Value;
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discountMessage = Loc.GetString(
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"store-ui-discount-display",
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("amount", (amount.ToString("P0")))
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);
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}
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return discountMessage;
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}
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private void ClearListings()
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{
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StoreListingsContainer.Children.Clear();
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}
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public void PopulateStoreCategoryButtons(HashSet<ListingDataWithCostModifiers> listings)
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{
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var allCategories = new List<StoreCategoryPrototype>();
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foreach (var listing in listings)
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{
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foreach (var cat in listing.Categories)
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{
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var proto = _prototypeManager.Index(cat);
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if (!allCategories.Contains(proto))
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allCategories.Add(proto);
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}
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}
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allCategories = allCategories.OrderBy(c => c.Priority).ToList();
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// This will reset the Current Category selection if nothing matches the search.
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if (allCategories.All(category => category.ID != CurrentCategory))
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CurrentCategory = string.Empty;
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if (CurrentCategory == string.Empty && allCategories.Count > 0)
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CurrentCategory = allCategories.First().ID;
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CategoryListContainer.Children.Clear();
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if (allCategories.Count < 1)
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return;
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var group = new ButtonGroup();
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foreach (var proto in allCategories)
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{
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var catButton = new StoreCategoryButton
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{
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Text = Loc.GetString(proto.Name),
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Id = proto.ID,
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Pressed = proto.ID == CurrentCategory,
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Group = group,
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ToggleMode = true,
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StyleClasses = { "OpenBoth" }
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};
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catButton.OnPressed += args => OnCategoryButtonPressed?.Invoke(args, catButton.Id);
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CategoryListContainer.AddChild(catButton);
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}
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}
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public override void Close()
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{
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base.Close();
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_withdrawWindow?.Close();
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}
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public void UpdateRefund(bool allowRefund)
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{
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RefundButton.Visible = allowRefund;
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}
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private sealed class StoreCategoryButton : Button
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{
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public string? Id;
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}
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}
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