* feat: #26107 uplink discounts for traitors and nukies * refactor: #26107 extracted discount label from price of StoreListingControl * refactor: minor renaming * refactor: parametrized adding discounts to uplink store * fix: #26107 prevent exception on empty discountOptions * feat: uplink now have 'Discounted' category which contains all discounted items on this session. * after merge fixups * rename discount categories according to common sense * refactor: DiscountOptions is now optional (nullable) on ListingData * add nullability check ignore for already checked listingData.DiscountOptions * fix after merge store menu ui * remove unused using * final fix after merge conflicts * [refactor]: #26107 fix variables naming in UplinkSystem * fix: #26107 fix after merge * refactor: #26107 now supports discountDownUntil on ListingItem, instead of % of discount * feat: #26107 support multiple currency discount in store on side of discount message label * refactor: #26107 extracted discounts initialization to separate system. StoreDiscountData are spread as array and not list now * refactor: #26107 move more code from storesystem to StoreDiscountComponent * refactor: #26107 separated StoreSystem and StoreDiscountSystem using events * fix: #26107 placed not-nullable variable initialization in ListingData for tests * refactor: #26107 minor renaming, xml-docs * fix: #26107 changed most of discounts to be down to half price for balance purposes * ids used in with discounts are now ProtoIds, dicountCategories are now prototypes, code with weights simplified * decoupled storesystem and store discount system * xml-docs * refactor: #26107 xml-doc for StoreDiscountSystem * is now a thing (tmp) * fix: compilation errors + StoreDiscountData.DiscountCategoryId * refactor: rename ListingDataWithCostModifiers, fix all cost related code, enpittyfy performance, uglify uplink_catalog * refactor: removed unused code, more StoreDiscountSystem docs, simplify code * refactor: moved discount category logic to respective system, now creating ListingData c-tor clones all mutable fields as expected * refactor: rename back (its not prototype) * refactor: move ListingItemsInitializingEvent to file with handling logic * refactor: comments for StoreBuyFinishedEvent handling, more logging * refactor: moved StoreInitializedEvent, xml-doc * refactor: simplify StoreDiscountSystem code (reduce nesting) + xml-doc * refactor: restore old listing data cost field name * refactor: fix linter in uplink_catalog.yml * refactor: xml-doc for ListingDataWithCostModifiers * refactor: limit usage of ListingData in favour of ListingDataWithCostModifiers * refactor: purged linq, removed custom datafield names, minor cleanup * refactor: removed double-allocation on getting available listings * refactor: StoreSystem.OnBuyRequest now uses component.FullListingsCatalog as reference point (as it was in original code) * fix: minor discount categories on uplink items changes following design overview * refactor: StoreBuyListingMessage now uses protoId and not whole object * refactor: store refund and discount integration test, RefreshAllListings now translates previous cost modifiers to refreshed list, if state previous to refresh had any listing items --------- Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
94 lines
2.8 KiB
C#
94 lines
2.8 KiB
C#
using Content.Shared.Store;
|
|
using JetBrains.Annotations;
|
|
using System.Linq;
|
|
using Content.Shared.Store.Components;
|
|
using Robust.Client.UserInterface;
|
|
using Robust.Shared.Prototypes;
|
|
|
|
namespace Content.Client.Store.Ui;
|
|
|
|
[UsedImplicitly]
|
|
public sealed class StoreBoundUserInterface : BoundUserInterface
|
|
{
|
|
private IPrototypeManager _prototypeManager = default!;
|
|
|
|
[ViewVariables]
|
|
private StoreMenu? _menu;
|
|
|
|
[ViewVariables]
|
|
private string _search = string.Empty;
|
|
|
|
[ViewVariables]
|
|
private HashSet<ListingDataWithCostModifiers> _listings = new();
|
|
|
|
public StoreBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
|
|
{
|
|
}
|
|
|
|
protected override void Open()
|
|
{
|
|
_menu = this.CreateWindow<StoreMenu>();
|
|
if (EntMan.TryGetComponent<StoreComponent>(Owner, out var store))
|
|
_menu.Title = Loc.GetString(store.Name);
|
|
|
|
_menu.OnListingButtonPressed += (_, listing) =>
|
|
{
|
|
SendMessage(new StoreBuyListingMessage(listing.ID));
|
|
};
|
|
|
|
_menu.OnCategoryButtonPressed += (_, category) =>
|
|
{
|
|
_menu.CurrentCategory = category;
|
|
_menu?.UpdateListing();
|
|
};
|
|
|
|
_menu.OnWithdrawAttempt += (_, type, amount) =>
|
|
{
|
|
SendMessage(new StoreRequestWithdrawMessage(type, amount));
|
|
};
|
|
|
|
_menu.SearchTextUpdated += (_, search) =>
|
|
{
|
|
_search = search.Trim().ToLowerInvariant();
|
|
UpdateListingsWithSearchFilter();
|
|
};
|
|
|
|
_menu.OnRefundAttempt += (_) =>
|
|
{
|
|
SendMessage(new StoreRequestRefundMessage());
|
|
};
|
|
}
|
|
protected override void UpdateState(BoundUserInterfaceState state)
|
|
{
|
|
base.UpdateState(state);
|
|
|
|
switch (state)
|
|
{
|
|
case StoreUpdateState msg:
|
|
_listings = msg.Listings;
|
|
|
|
_menu?.UpdateBalance(msg.Balance);
|
|
|
|
UpdateListingsWithSearchFilter();
|
|
_menu?.SetFooterVisibility(msg.ShowFooter);
|
|
_menu?.UpdateRefund(msg.AllowRefund);
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void UpdateListingsWithSearchFilter()
|
|
{
|
|
if (_menu == null)
|
|
return;
|
|
|
|
var filteredListings = new HashSet<ListingDataWithCostModifiers>(_listings);
|
|
if (!string.IsNullOrEmpty(_search))
|
|
{
|
|
filteredListings.RemoveWhere(listingData => !ListingLocalisationHelpers.GetLocalisedNameOrEntityName(listingData, _prototypeManager).Trim().ToLowerInvariant().Contains(_search) &&
|
|
!ListingLocalisationHelpers.GetLocalisedDescriptionOrEntityDescription(listingData, _prototypeManager).Trim().ToLowerInvariant().Contains(_search));
|
|
}
|
|
_menu.PopulateStoreCategoryButtons(filteredListings);
|
|
_menu.UpdateListing(filteredListings.ToList());
|
|
}
|
|
}
|