Files
tbd-station-14/Content.Client/NukeOps/WarDeclaratorWindow.xaml
Rainfey 4e6c59cfe5 Refactor antag rule code (#23445)
* Initial Pass, Rev, Thief

* Zombie initial pass

* Rebase, Traitor

* Nukeops, More overloads

* Revert RevolutionaryRuleComponent

* Use TryRoundStartAttempt, Rewrite nukie spawning

* Comments, Add task scheduler to GameRuleSystem

* Zombie initial testing done

* Sort methods, rework GameRuleTask

* Add CCVar, Initial testing continues

* Might as well get rid of the obsolete logging

* Oops, i dont know how to log apparently

* Suggested formatting fixes

* Suggested changes

* Fix merge issues

* Minor optimisation

* Allowed thief to choose other antags

* Review changes

* Spawn items on floor first, then inserting

* minor tweaks

* Shift as much as possible to ProtoId<>

* Remove unneeded

* Add exclusive antag attribute

* Fix merge issues

* Minor formatting fix

* Convert to struct

* Cleanup

* Review cleanup (need to test a lot)

* Some fixes, (mostly) tested

* oop

* Pass tests (for real)

---------

Co-authored-by: Rainfall <rainfey0+git@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>
2024-02-29 17:25:10 +11:00

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XML

<controls:FancyWindow xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="{Loc 'war-declarator-ui-header'}">
<BoxContainer Orientation="Vertical" SeparationOverride="4" MinWidth="440">
<TextEdit Name="MessageEdit"
HorizontalExpand="True"
MinHeight="200"
Access="Public" />
<Button Name="WarButton"
Text="{Loc 'war-declarator-ui-try-war-button'}"
StyleClasses="Caution"
Access="Public"/>
<BoxContainer Orientation="Vertical" HorizontalExpand="True">
<Label Name="StatusLabel"
Align="Center"
Access="Public"/>
<Label Name="InfoLabel"
Align="Center"
Access="Public"/>
</BoxContainer>
</BoxContainer>
</controls:FancyWindow>