Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/ProjectileSystem.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

26 lines
676 B
C#

using Content.Server.GameObjects.Components.Projectiles;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
internal sealed class ProjectileSystem : EntitySystem
{
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var component in ComponentManager.EntityQuery<ProjectileComponent>(true))
{
component.TimeLeft -= frameTime;
if (component.TimeLeft <= 0)
{
component.Owner.Delete();
}
}
}
}
}